// external variables int fake3D; F3DFloor *fakeFloor; fixed_t fakeHeight; fixed_t fakeAlpha; int fakeActive = 0; fixed_t sclipBottom; fixed_t sclipTop; HeightLevel *height_top = NULL; HeightLevel *height_cur = NULL; int CurrentMirror = 0; int CurrentSkybox = 0; CVAR(Int, r_3dfloors, true, 0); // private variables int height_max = -1; TArray<HeightStack> toplist; ClipStack *clip_top = NULL; ClipStack *clip_cur = NULL; namespace Multithreading_doom { public ref class Class2 { void mutlthreadRenderer() { // this is the method for the renderer code to be executed with multithreading with the variable t.... /* ** r_3dfloors.cpp ** software 3D floors addon ** ** by kgsws */ void R_3D_DeleteHeights() at this bracket is where it says to put the ";" { height_cur = height_top; while (height_cur) { height_top = height_cur; height_cur = height_cur->next; M_Free(height_top); } height_max = -1; height_top = height_cur = NULL; }
R_3D_DeleteHeights()
mutlthreadRenderer()
;
}
var
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