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I'm using an external library for my Unity project: Microsoft's Multipoint Mouse SDK. In order to make this work I need to register Multipoint with the window. The Multipoint Instance Register method needs a System.Windows.Window as an argument. I'm SURE that Unity has one of these because well... it has a window open! It must have one, or at least something that can be cast to one. Attempting to convert the window handle to a window results in Multipoint looking at a Window that doesn't exist. Please help?
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