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GeneralRe: Calculate the size of CString object Pin
peterchen31-Jul-04 7:16
peterchen31-Jul-04 7:16 
GeneralRe: Calculate the size of CString object Pin
X204031-Jul-04 9:27
X204031-Jul-04 9:27 
GeneralRe: Calculate the size of CString object Pin
peterchen31-Jul-04 9:46
peterchen31-Jul-04 9:46 
Generaldrive explor Pin
X204031-Jul-04 12:11
X204031-Jul-04 12:11 
GeneralNT: CreateFile/ReadFile; Win9x: VxD or 16-bit DLL Pin
bikram singh31-Jul-04 16:05
bikram singh31-Jul-04 16:05 
GeneralRe: Calculate the size of CString object Pin
Archer2821-Aug-04 13:36
Archer2821-Aug-04 13:36 
GeneralDirect3D/OpenGL question Pin
Joel Holdsworth31-Jul-04 1:54
Joel Holdsworth31-Jul-04 1:54 
GeneralRe: Direct3D/OpenGL question Pin
Antti Keskinen31-Jul-04 12:37
Antti Keskinen31-Jul-04 12:37 
The DirectX C++ Documentation doesn't speak for or against this subject.

Apparently the only reasonable way to know for sure is to test. The Direct3D scenes are drawn in the backbuffer and then blitted to the target area. As the backbuffer can be initialized so that it's handled like a full-screen scene (although only a part of it can be blitted), then I believe all Direct3D effects are available in windowed mode as well.

-Antti Keskinen

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