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Upper and lower alpha ASCII characters differ by 32. One solution is to add or subtract 32.
Kuphryn
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like this?
static_cast<char>(toupper(title[0])-32)
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The conversion is not inplace; it returns an uppercase character. I wouldn't even bother checking the case since toupper does it for you. Just do:
title[0] = (char) toupper(title[0]);
Anyone who thinks he has a better idea of what's good for people than people do is a swine.
- P.J. O'Rourke
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Hi all gurus ,
I'm modifying existing code of "GinaDll" for touchscreen computers, lacking hardware keyboard. On logon window one would enter username and password with virtual keyboard, which would be part of the logon window. Before getting logon window I should boot with Ctrl-Alt-Del, but, as you understand I have no "real" keyboard. So, I encountered problem of emulating Ctrl-Alt-Del key sequnce .
I searched extensively the net for this problem with no success .
Any valuable suggestion will appreciated .
meridian22ca@yahoo.com
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Is ExitWindowsEx() out of the question?
Five birds are sitting on a fence.
Three of them decide to fly off.
How many are left?
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I found, ha ha ha, I'm happy
After some days of struggling I used in WlxSasNotify, dwSasType =WLX_SAS_TYPE_CTRL_ALT_DEL (indicates that user has typed the standard CTRL+ALT+DEL SAS) and solve the ptoblem.
Anyway, thank you folk thinking on my problem.
meridian22ca@yahoo.com
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I'm trying to send a paste command to another application. A simple
SendMessage(hWnd, WM_PASTE, 0, 0);
works if the target is a CEdit or CCombo or similer. More specifically,
I can paste to notepad.exe and few other simple applications, but msvc6, msvc7 msword refuse to obey.
I tried something like this:
SendMessage(hWnd, WM_KEYDOWN, VK_CONTROL, 0x01);
SendMessage(hWnd, WM_KEYDOWN, 'V', 0x00);
SendMessage(hWnd, WM_KEYUP, 'V', 0x01);
SendMessage(hWnd, WM_KEYUP, VK_CONTROL, 0x01);
to simulate ctrl-V, but I only get two V characters.
I found this curious snippet somewhere in the web:
#define CTRL_V_PASTE 22
SendMessage(hWnd, WM_CHAR, CTRL_V_PASTE, 0);
but it doesn't work at all.
Any ideas?
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Ok, FWIW, this is the only alternative I got working:
INPUT shift_insert[4];
memset(ctrl_v, 0, sizeof(shift_insert));
shift_insert[0].type = INPUT_KEYBOARD;
shift_insert[0].ki.wVk = VK_SHIFT;
shift_insert[0].ki.dwFlags = KEYEVENTF_EXTENDEDKEY;
shift_insert[1].type = INPUT_KEYBOARD;
shift_insert[1].ki.wVk = VK_INSERT;
shift_insert[1].ki.dwFlags = KEYEVENTF_EXTENDEDKEY;
shift_insert[2].type = INPUT_KEYBOARD;
shift_insert[2].ki.wVk = VK_INSERT;
shift_insert[2].ki.dwFlags = KEYEVENTF_KEYUP | KEYEVENTF_EXTENDEDKEY;
shift_insert[3].type = INPUT_KEYBOARD;
shift_insert[3].ki.wVk = VK_SHIFT;
shift_insert[3].ki.dwFlags = KEYEVENTF_KEYUP | KEYEVENTF_EXTENDEDKEY;
SendInput(4, shift_insert, sizeof(shift_insert[0]));
ctrl-V didn't seem to work even with SendInput().
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Uh, a typo: replace ctrl_v with shift_insert in the above snippet.
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The problem is the following:
The text of inserted items do not appear if and only if i call DeleteAllItems() before inserting them. Something like this:
CTreeCtrl* pTreeCtrl = ( CTreeCtrl* ) GetDlgItem( IDC_TREE );
if ( !pTreeCtrl ) return;
if ( !pTreeCtrl->DeleteAllItems() ) return;
pTreeCtrl->InsertItem( "testing" );
pTreeCtrl->InsertItem( "testing1" );
If i remove the DeleteAllItems() function call everything works as it should.
Any tip ? Thanks
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This is a known issue. There is a MS article about that.
The problem can be resolved by calling SetRedraw(TRUE).
Example:
DeleteAllItems();
SetRedraw(TRUE);
InsertItem(...);
The problem is that DeleteAllItems resets internal counter (number of items) to -1 instead of 0.
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Problem solved! Thanks
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I want to disable or enable all the controls on a form, but i don't want to use the classwizard to create control variables for each of them (since there are many controls). I've tried to disable the CFormView itself (EnableWindow), but that didn't work Does anybody have any ideas?
Thanks.
Er zit een korstje op mijn aars.
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Its not the best way :
Knowing their IDs you can call
GetDlgItem( int nID )->EnableWindow (MODE) for each
or if your resource file is correctly numbered you can do a loop and disable them.
Hope it helps,
Papa
while (TRUE)
Papa.WillLove ( Bebe ) ;
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Create a array of UINT that you want to enable or disable in group.
assign each element of the array the value of the item id
as a example
UINT uControls[10];
uControls[0] = IDC_STATIC;
uControls[0] = IDC_BUTTON1;
etc
then when you want to enable or disable;
for(int i =0;i<10;i++)
{
GetDlgItem(uContorols[i])->EnableWindow(TRUE or FALSE);
}
Hope this helpes.
My God is more powerfull Than Your God. (the line that divides the world)
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That's not exactly what i'm looking for since i have to no the ID of my controls, which means that any modifications made to the interface (i.e. new button or labels), will result in code changes and that's not what i want.
Er zit een korstje op mijn aars.
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that looks like it might be it, i'll try it out right away...thanks!
Er zit een korstje op mijn aars.
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that did the trick...thanks again!
Er zit een korstje op mijn aars.
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You're welcome! Glad you're up and running!
/ravi
Let's put "civil" back in "civilization"
Home | Articles | Freeware | Music
ravib@ravib.com
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I have recorded the voice data to a wave file by the MS function such as mmioCreateChunk etc.I want to know if this file format is same to the format recored by the Windows's Recorder
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It is
Papa
while (TRUE)
Papa.WillLove ( Bebe ) ;
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it is the same format, RIFF wave files
Papa
while (TRUE)
Papa.WillLove ( Bebe ) ;
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How can I get a line using the getline() function from a text file, and put that line to an element in a vector and keep doing this until end of file? Here is what I have so far...
char str[255];<br />
vector <int> vecInt;<br />
<br />
if(re == 0)<br />
{<br />
get_rand();<br />
cout << "empty\n";<br />
system("pause");<br />
}<br />
else<br />
{<br />
cout <<"has something in it\n";<br />
do<br />
{<br />
data.getline(str, 255);<br />
vecInt.push_back();<br />
<br />
} while(!data.eof());<br />
<br />
sort(vecInt.begin(), vecInt.end());<br />
<br />
}
If it helps I know that the only things that will be in that specific 'data' file would be numbers 1-9 and characters 'X''O''D' I would very greatly appreciate it.
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