Click here to Skip to main content
15,887,214 members
Home / Discussions / C / C++ / MFC
   

C / C++ / MFC

 
GeneralRe: (Visual Studio) Project build order/dependencies, Should they work ? Pin
jschell16-Nov-23 4:50
jschell16-Nov-23 4:50 
QuestionEmbedded and dynamic memory allocation Pin
honey the codewitch15-Nov-23 4:32
mvahoney the codewitch15-Nov-23 4:32 
AnswerRe: Embedded and dynamic memory allocation Pin
Mircea Neacsu15-Nov-23 4:53
Mircea Neacsu15-Nov-23 4:53 
GeneralRe: Embedded and dynamic memory allocation Pin
honey the codewitch15-Nov-23 4:57
mvahoney the codewitch15-Nov-23 4:57 
GeneralRe: Embedded and dynamic memory allocation Pin
Mircea Neacsu15-Nov-23 5:04
Mircea Neacsu15-Nov-23 5:04 
GeneralRe: Embedded and dynamic memory allocation Pin
honey the codewitch15-Nov-23 5:17
mvahoney the codewitch15-Nov-23 5:17 
GeneralRe: Embedded and dynamic memory allocation Pin
Greg Utas15-Nov-23 6:36
professionalGreg Utas15-Nov-23 6:36 
GeneralRe: Embedded and dynamic memory allocation Pin
honey the codewitch15-Nov-23 9:06
mvahoney the codewitch15-Nov-23 9:06 
Greg Utas wrote:
One way around this is to allocate in slabs


Right, but you're still allocating. Initially I didn't realize the issue was strictly fragmentation. My TTF rasterizer already uses a custom pool/heap for allocations.

Greg Utas wrote:
If the memory manager uses buddy allocation and you allocate temporary memory and then free it all before allocating more, fragmentation should be avoided altogether.


Typically I allocate for the span of an operation in order to improve performance. Sometimes I fallback to a slower method if I can't allocate, so it gets used like a cache. It gets freed once the operation completes.

This is the case in every situation in my graphics library save a couple of very explicit things like "large bitmaps" which are actually composed of a bunch of smaller bitmaps because of heap fragmentation, and things like SVG documents (which are actually kind of small).
Check out my IoT graphics library here:
https://honeythecodewitch.com/gfx
And my IoT UI/User Experience library here:
https://honeythecodewitch.com/uix

GeneralRe: Embedded and dynamic memory allocation Pin
trønderen16-Nov-23 1:34
trønderen16-Nov-23 1:34 
GeneralRe: Embedded and dynamic memory allocation Pin
Greg Utas16-Nov-23 2:54
professionalGreg Utas16-Nov-23 2:54 
GeneralRe: Embedded and dynamic memory allocation Pin
trønderen16-Nov-23 5:04
trønderen16-Nov-23 5:04 
GeneralRe: Embedded and dynamic memory allocation Pin
Greg Utas16-Nov-23 8:44
professionalGreg Utas16-Nov-23 8:44 
GeneralRe: Embedded and dynamic memory allocation Pin
trønderen16-Nov-23 10:23
trønderen16-Nov-23 10:23 
GeneralRe: Embedded and dynamic memory allocation Pin
Greg Utas16-Nov-23 12:50
professionalGreg Utas16-Nov-23 12:50 
AnswerRe: Embedded and dynamic memory allocation Pin
CPallini15-Nov-23 20:12
mveCPallini15-Nov-23 20:12 
GeneralRe: Embedded and dynamic memory allocation Pin
honey the codewitch16-Nov-23 0:41
mvahoney the codewitch16-Nov-23 0:41 
GeneralRe: Embedded and dynamic memory allocation Pin
CPallini16-Nov-23 0:55
mveCPallini16-Nov-23 0:55 
AnswerRe: Embedded and dynamic memory allocation Pin
leon de boer8-Dec-23 20:59
leon de boer8-Dec-23 20:59 
QuestionC++ reflection Pin
jschell15-Nov-23 3:26
jschell15-Nov-23 3:26 
AnswerRe: C++ reflection Pin
Mircea Neacsu15-Nov-23 3:41
Mircea Neacsu15-Nov-23 3:41 
GeneralRe: C++ reflection Pin
jschell16-Nov-23 4:32
jschell16-Nov-23 4:32 
AnswerRe: C++ reflection Pin
honey the codewitch15-Nov-23 4:35
mvahoney the codewitch15-Nov-23 4:35 
GeneralRe: C++ reflection Pin
jschell16-Nov-23 4:39
jschell16-Nov-23 4:39 
GeneralRe: C++ reflection Pin
honey the codewitch16-Nov-23 5:29
mvahoney the codewitch16-Nov-23 5:29 
GeneralRe: C++ reflection Pin
jschell17-Nov-23 5:32
jschell17-Nov-23 5:32 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.