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GeneralRe: In the beginning: Pin
Eddy Vluggen13-Nov-23 12:07
professionalEddy Vluggen13-Nov-23 12:07 
GeneralRe: In the beginning: Pin
Gerry Schmitz13-Nov-23 12:41
mveGerry Schmitz13-Nov-23 12:41 
GeneralRe: In the beginning: Pin
Roger Wright13-Nov-23 15:53
professionalRoger Wright13-Nov-23 15:53 
GeneralRe: In the beginning: Pin
trønderen13-Nov-23 16:28
trønderen13-Nov-23 16:28 
GeneralRe: In the beginning: Pin
Gary Wheeler14-Nov-23 1:40
Gary Wheeler14-Nov-23 1:40 
GeneralRe: In the beginning: Pin
Gary Wheeler14-Nov-23 1:44
Gary Wheeler14-Nov-23 1:44 
GeneralRe: In the beginning: Pin
Mike Hankey14-Nov-23 10:07
mveMike Hankey14-Nov-23 10:07 
GeneralBuilding a better RTS AI. Starting from the end [updated] Pin
Calin Negru13-Nov-23 4:05
Calin Negru13-Nov-23 4:05 
How do you setup your attack strategy.
When starting a new game the first thing you should do if you can is to rush to the enemy base and take out the enemy workers. However most often that’s not possible, an average enemy player will take counter measures and prevent you from wining right away.
Because of this you should first scout the enemy base. After that you must imaginary place your attacking units lets say marines in a position PS where their fire range reaches the enemy SCVs. Then you must check if position PS is covered by enemy fire. If it is you don’t scrap you plan to attack the workers with your marines you just take a step back and postpone the attack. Let’s say PS is within enemy tank fire range, you know that since you’ve scouted the area. Keep in mind that this is all imaginary, you haven’t moved your marines from your base yet. So now you have to solve the tank problem. Imaginary you place your tank countermeasure units in a position PS2 where they can reach (inflict damage to) the tanks. You then check if PS2 is exposed to enemy fire. If it is you bring in imaginary countermeasure units 2 into position PS3. Once all that is done you can start building the required units in your base to bring your plan to reality. The only thing here that is not imaginary is the scouting. You start your attack by first placing the adequate units at PS3 then at PS2 and in the end at PS.

[update]
When building each strategy step you should consider not just one but all positions from where your units can reach the target enemy units. If we take for example the marines targeting the SCVs for good results you should consider every spot around the resource collecting site from where the marines can shoot at workers. If all positions are defended you take a step back and consider a solution against the units defending if not you move in with the marines against the SCVs.

[update]
Another update. In the situation described above moving to PS3 is the first priority, moving into position PS2 is the second priority and so on. While you’re preparing to move to PS3 the enemy might attack your base. If that happens you have a new priority, moving combat units to PS4 a defensive position somewhere in your base. Now moving to PS3 becomes a second priority and moving to PS2 the third priority. As a result of the attack on your base the enemy will probably be left with less units ( the layout of enemy units on the map might change as well ) hence an update of your plan to move to PS3 PS2 and PS might be required.

modified 15-Mar-24 7:30am.

GeneralRe: Building a better RTS AI. Starting from the end Pin
Maximilien13-Nov-23 4:16
Maximilien13-Nov-23 4:16 
GeneralRe: Building a better RTS AI. Starting from the end Pin
Calin Negru13-Nov-23 4:52
Calin Negru13-Nov-23 4:52 
GeneralRe: Building a better RTS AI. Starting from the end Pin
Gerry Schmitz13-Nov-23 7:29
mveGerry Schmitz13-Nov-23 7:29 
GeneralRe: Building a better RTS AI. Starting from the end Pin
Calin Negru13-Nov-23 8:53
Calin Negru13-Nov-23 8:53 
GeneralRe: Building a better RTS AI. Starting from the end Pin
Gerry Schmitz13-Nov-23 12:13
mveGerry Schmitz13-Nov-23 12:13 
GeneralVisual Studio weirdness Pin
Richard MacCutchan13-Nov-23 2:39
mveRichard MacCutchan13-Nov-23 2:39 
GeneralRe: Visual Studio weirdness Pin
Gerry Schmitz13-Nov-23 7:37
mveGerry Schmitz13-Nov-23 7:37 
GeneralRe: Visual Studio weirdness Pin
Gary Wheeler14-Nov-23 1:43
Gary Wheeler14-Nov-23 1:43 
GeneralAnother Great Voice Pin
BernardIE531713-Nov-23 1:12
BernardIE531713-Nov-23 1:12 
GeneralRe: Another Great Voice Pin
Mike Hankey13-Nov-23 2:25
mveMike Hankey13-Nov-23 2:25 
GeneralOne of the great voices Pin
David O'Neil12-Nov-23 23:19
professionalDavid O'Neil12-Nov-23 23:19 
GeneralAesop Rock is introducing bugs into my code Pin
honey the codewitch12-Nov-23 21:32
mvahoney the codewitch12-Nov-23 21:32 
GeneralRe: Aesop Rock is introducing bugs into my code Pin
pkfox12-Nov-23 23:16
professionalpkfox12-Nov-23 23:16 
GeneralRe: Aesop Rock is introducing bugs into my code Pin
MarkTJohnson13-Nov-23 2:39
professionalMarkTJohnson13-Nov-23 2:39 
GeneralRe: Aesop Rock is introducing bugs into my code Pin
honey the codewitch13-Nov-23 4:23
mvahoney the codewitch13-Nov-23 4:23 
GeneralRe: Aesop Rock is introducing bugs into my code Pin
PIEBALDconsult13-Nov-23 2:59
mvePIEBALDconsult13-Nov-23 2:59 
GeneralRe: Aesop Rock is introducing bugs into my code Pin
Daniel Pfeffer13-Nov-23 3:58
professionalDaniel Pfeffer13-Nov-23 3:58 

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