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AnswerRe: Round-robin tournament scheduling, with teams that may share their home field Pin
Gerry Schmitz30-Oct-23 7:25
mveGerry Schmitz30-Oct-23 7:25 
QuestionAlgorithm Sequence Programming Competition Pin
Member 1612077221-Oct-23 3:38
Member 1612077221-Oct-23 3:38 
AnswerRe: Algorithm Sequence Programming Competition Pin
Gerry Schmitz21-Oct-23 7:42
mveGerry Schmitz21-Oct-23 7:42 
AnswerRe: Algorithm Sequence Programming Competition Pin
Mircea Neacsu21-Oct-23 12:26
Mircea Neacsu21-Oct-23 12:26 
GeneralRe: Algorithm Sequence Programming Competition Pin
Member 1612077221-Oct-23 16:58
Member 1612077221-Oct-23 16:58 
AnswerRe: Algorithm Sequence Programming Competition Pin
Mircea Neacsu21-Oct-23 19:48
Mircea Neacsu21-Oct-23 19:48 
GeneralRe: Algorithm Sequence Programming Competition Pin
Gerry Schmitz22-Oct-23 9:05
mveGerry Schmitz22-Oct-23 9:05 
QuestionCollision Response in a RTS game, still trying to figure it out. Pin
Calin Negru23-Sep-23 7:32
Calin Negru23-Sep-23 7:32 
The problem in a RTS is that you can move in a limited number of directions. A RTS is not a First Person Shooter or a physics engine, if you collide in a RTS the only options are keep going forward or go back where you came from until you reach the your last path node. Once there you have more options (but still limited to only several directions). For instance if two units move towards the same node, one heading West and the other heading South, South West or South East, I think the unit moving South Something should stop or go back while the other one should keep going.
If two units A and B collide head on you can use the rule “use the right lane”, I tried that it works. However if a third unit already uses what is “the right lane” of unit A, unit A will have nowhere to go. How do you proceed in a situation like this?
AnswerRe: Collision Response in a RTS game, still trying to figure it out. Pin
Gerry Schmitz23-Sep-23 7:48
mveGerry Schmitz23-Sep-23 7:48 
GeneralRe: Collision Response in a RTS game, still trying to figure it out. Pin
Calin Negru23-Sep-23 22:21
Calin Negru23-Sep-23 22:21 
AnswerRe: Collision Response in a RTS game, still trying to figure it out. Pin
Member 1614278528-Nov-23 6:53
Member 1614278528-Nov-23 6:53 
AnswerRe: Does D correctly simulated by H terminate normally? Pin
Richard MacCutchan16-May-23 22:05
mveRichard MacCutchan16-May-23 22:05 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Richard Deeming16-May-23 22:52
mveRichard Deeming16-May-23 22:52 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Dave Kreskowiak17-May-23 3:18
mveDave Kreskowiak17-May-23 3:18 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Dave Kreskowiak17-May-23 4:07
mveDave Kreskowiak17-May-23 4:07 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Dave Kreskowiak17-May-23 6:22
mveDave Kreskowiak17-May-23 6:22 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Dave Kreskowiak17-May-23 6:35
mveDave Kreskowiak17-May-23 6:35 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Dave Kreskowiak17-May-23 6:44
mveDave Kreskowiak17-May-23 6:44 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Dave Kreskowiak17-May-23 6:54
mveDave Kreskowiak17-May-23 6:54 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
jschell18-May-23 5:57
jschell18-May-23 5:57 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
jschell19-May-23 7:36
jschell19-May-23 7:36 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
jschell19-May-23 7:40
jschell19-May-23 7:40 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Gerry Schmitz18-May-23 18:32
mveGerry Schmitz18-May-23 18:32 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Richard MacCutchan17-May-23 4:24
mveRichard MacCutchan17-May-23 4:24 
GeneralRe: Does D correctly simulated by H terminate normally? Pin
Gerry Schmitz17-May-23 5:25
mveGerry Schmitz17-May-23 5:25 

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