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GeneralRe: Umm, Has CP become Stackover flow? Pin
David O'Neil22-Apr-23 13:42
professionalDavid O'Neil22-Apr-23 13:42 
GeneralRe: Umm, Has CP become Stackover flow? Pin
Richard MacCutchan22-Apr-23 21:21
mveRichard MacCutchan22-Apr-23 21:21 
GeneralRe: Umm, Has CP become Stackover flow? Pin
glennPattonWork323-Apr-23 0:16
professionalglennPattonWork323-Apr-23 0:16 
GeneralRe: Umm, Has CP become Stackover flow? Pin
Richard MacCutchan23-Apr-23 0:46
mveRichard MacCutchan23-Apr-23 0:46 
GeneralRe: Umm, Has CP become Stackover flow? Pin
glennPattonWork323-Apr-23 1:02
professionalglennPattonWork323-Apr-23 1:02 
GeneralRe: Umm, Has CP become Stackover flow? Pin
jschell25-Apr-23 11:31
jschell25-Apr-23 11:31 
GeneralRe: Umm, Has CP become Stackover flow? Pin
glennPattonWork326-Apr-23 0:40
professionalglennPattonWork326-Apr-23 0:40 
GeneralImproved AI for RTS games Pin
Calin Negru22-Apr-23 6:22
Calin Negru22-Apr-23 6:22 
This is a followup to a previous post made here in the Lounge, that post was titled “Simulation” I think.
The main problem with AI in RTS games is that while the building of the base resembles to what a human would do, the fighting itself follows no strategy. If we take Starcraft for example the AI player combat units always attack following the shortest path, regardless if it’s a case of a building or a unit in it’s own base suffering damage and needing protection or a case of attacking the enemy base. In the later situation the attack force enters the enemy base as stream of units arriving one by one which makes the attack useless.
Among the main challenges in Starcraft is defending the base and the expansions. At the beginning of the game you have a small number of combat units. If you build an expansion, splitting your combat units in two to defend your main base and the expansion is not a good idea, two small unit groups separated from each other are easy to defeat. The solution is to keep your units together and place them in a location that will cover both bases. That can be done by tracing paths from the enemy base to your bases and see where the paths overlap. The place where the common nodes end and the two paths go in different directions makes a good location where you can keep your units. This way you can use your units to protect both bases at the same time
GeneralRe: Improved AI for RTS games Pin
Gerry Schmitz22-Apr-23 10:47
mveGerry Schmitz22-Apr-23 10:47 
GeneralRe: Improved AI for RTS games Pin
Calin Negru23-Apr-23 4:31
Calin Negru23-Apr-23 4:31 
GeneralHere's a new variation of Worlde (or at least to me) Pin
OriginalGriff21-Apr-23 18:28
mveOriginalGriff21-Apr-23 18:28 
GeneralRe: Here's a new variation of Worlde (or at least to me) Pin
Pete O'Hanlon21-Apr-23 19:29
mvePete O'Hanlon21-Apr-23 19:29 
GeneralRe: Here's a new variation of Worlde (or at least to me) Pin
Sander Rossel22-Apr-23 0:41
professionalSander Rossel22-Apr-23 0:41 
GeneralRe: Here's a new variation of Worlde (or at least to me) Pin
OriginalGriff22-Apr-23 1:49
mveOriginalGriff22-Apr-23 1:49 
GeneralRe: Here's a new variation of Worlde (or at least to me) Pin
Sander Rossel22-Apr-23 0:23
professionalSander Rossel22-Apr-23 0:23 
QuestionRe: Here's a new variation of Worlde (or at least to me) Pin
fgs196322-Apr-23 6:22
fgs196322-Apr-23 6:22 
GeneralRe: Here's a new variation of Worlde (or at least to me) Pin
jmaida22-Apr-23 14:01
jmaida22-Apr-23 14:01 
GeneralWordle 672 Pin
OriginalGriff21-Apr-23 18:06
mveOriginalGriff21-Apr-23 18:06 
GeneralRe: Wordle 672 Pin
Amarnath S21-Apr-23 18:51
professionalAmarnath S21-Apr-23 18:51 
GeneralRe: Wordle 672 Pin
Sandeep Mewara21-Apr-23 20:31
mveSandeep Mewara21-Apr-23 20:31 
GeneralRe: Wordle 672 - 2 4 me Pin
pkfox21-Apr-23 21:14
professionalpkfox21-Apr-23 21:14 
GeneralRe: Wordle 672 Pin
Sander Rossel22-Apr-23 0:05
professionalSander Rossel22-Apr-23 0:05 
GeneralRe: Wordle 672 Pin
Cp-Coder22-Apr-23 0:56
Cp-Coder22-Apr-23 0:56 
GeneralRe: Wordle 672 (4/6) Pin
Jeremy Falcon22-Apr-23 4:18
professionalJeremy Falcon22-Apr-23 4:18 
GeneralRe: Wordle 672 Pin
FreedMalloc22-Apr-23 5:18
FreedMalloc22-Apr-23 5:18 

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