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AnswerRe: MFC VC++ Pin
CPallini17-Sep-19 21:12
mveCPallini17-Sep-19 21:12 
GeneralRe: MFC VC++ Pin
Member 1457555617-Sep-19 21:22
Member 1457555617-Sep-19 21:22 
GeneralRe: MFC VC++ Pin
Victor Nijegorodov17-Sep-19 21:39
Victor Nijegorodov17-Sep-19 21:39 
GeneralRe: MFC VC++ Pin
CPallini17-Sep-19 21:55
mveCPallini17-Sep-19 21:55 
GeneralRe: MFC VC++ Pin
Member 1457555617-Sep-19 23:49
Member 1457555617-Sep-19 23:49 
GeneralRe: MFC VC++ Pin
CPallini18-Sep-19 0:39
mveCPallini18-Sep-19 0:39 
AnswerRe: MFC VC++ Pin
Victor Nijegorodov17-Sep-19 21:47
Victor Nijegorodov17-Sep-19 21:47 
GeneralRe: MFC VC++ Pin
Stefan_Lang17-Sep-19 22:40
Stefan_Lang17-Sep-19 22:40 
True, but I expect that in this case the compiler will optimze away the double initialization. All that remains is a little bit of extra code that, while not needed, serves to clarify that these members are indeed properly initialized - no matter what types these members really are.

Moreover, if the types happen to change in the future, it's safer not to rely on them being initialized by default.

It's similar to soem C++ keywords, like override: at the time you add it to your code, it doesn't serve any purpose but documentation. But if the virtual base method gets changed in the future, it's safer to use the override keyword because then the compiler will complain if you don't also adapt your override method(s).
GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

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ForNow17-Sep-19 2:41
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ForNow17-Sep-19 3:42
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AnswerRe: typedef for a function for different platforms Pin
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