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GeneralRe: Chatting Pin
Pete O'Hanlon3-Jul-13 5:05
mvePete O'Hanlon3-Jul-13 5:05 
BugGetting no question to be answered. Pin
Thanks78722-Jul-13 3:02
professionalThanks78722-Jul-13 3:02 
BugRefresh bug back! Pin
AlphaDeltaTheta1-Jul-13 17:47
AlphaDeltaTheta1-Jul-13 17:47 
GeneralRe: Refresh bug back! Pin
Chris Maunder3-Jul-13 10:14
cofounderChris Maunder3-Jul-13 10:14 
GeneralRe: Refresh bug back! Pin
AlphaDeltaTheta3-Jul-13 15:59
AlphaDeltaTheta3-Jul-13 15:59 
GeneralRe: Refresh bug back! Pin
Chris Maunder4-Jul-13 11:45
cofounderChris Maunder4-Jul-13 11:45 
GeneralRe: Refresh bug back! Pin
AlphaDeltaTheta4-Jul-13 16:37
AlphaDeltaTheta4-Jul-13 16:37 
SuggestionFeature request: Larger Filesize Limit for Source Code / Assets Pin
Adam David Hill1-Jul-13 8:44
professionalAdam David Hill1-Jul-13 8:44 
The title says it all, really.

The last article I wrote related to a project of roughly 100MB, but understand the current limit for "source code" to be 4MB. This meant I wrote the article on here, and hosted the project files on CodePlex. It's fine really, but downloads don't register on this site & I suspect users would rather not be thrown to an external site to download the files.

I've just finished a rather funky Windows Phone app and was thinking about open-sourcing it & writing an article along the lines of "Developing an app for WP8, from concept to certification" but looking at my project size it's 200MB+.

Of course these large sizes are down to graphical assets, large open source libraries and so-on but this would seem to be normal for my projects. Getting any decent .NET-like project with a number of graphical assets is always going to be comfortably >4MB.

I acknowledge there is a real world cost involved in any storage increase. I also understand that I could include code snippets rather than a whole project dump, but most of the time I think I'd rather offer something another dev can just open up and run.

What do people think?
Do other article writers find this an issue?
Is it common to just store half the content externally?
Check out my latest article: Celerity: How it was all done.
A complete how-to on our sensor-driven head-tracking virtual reality tunnel game in C#.

GeneralRe: Feature request: Larger Filesize Limit for Source Code / Assets Pin
Chris Maunder4-Jul-13 11:55
cofounderChris Maunder4-Jul-13 11:55 
Suggestionwhy dont have android application ? Pin
Torakami1-Jul-13 6:30
Torakami1-Jul-13 6:30 
GeneralRe: why dont have android application ? Pin
AmitGajjar6-Jul-13 0:17
professionalAmitGajjar6-Jul-13 0:17 
Questioni will post error images. please permit. Pin
Mr Rincool1-Jul-13 0:50
Mr Rincool1-Jul-13 0:50 
AnswerRe: i will post error images. please permit. Pin
Pete O'Hanlon1-Jul-13 3:10
mvePete O'Hanlon1-Jul-13 3:10 
QuestionDelete own Account Pin
Christianirwan30-Jun-13 16:51
Christianirwan30-Jun-13 16:51 
AnswerRe: Delete own Account Pin
Nelek1-Jul-13 6:58
protectorNelek1-Jul-13 6:58 
GeneralRe: Delete own Account Pin
Chris Maunder3-Jul-13 4:43
cofounderChris Maunder3-Jul-13 4:43 
QuestionRe: Delete own Account Pin
AspDotNetDev3-Jul-13 7:48
protectorAspDotNetDev3-Jul-13 7:48 
AnswerRe: Delete own Account Pin
Chris Maunder3-Jul-13 10:09
cofounderChris Maunder3-Jul-13 10:09 
GeneralRe: Delete own Account Pin
AspDotNetDev3-Jul-13 11:13
protectorAspDotNetDev3-Jul-13 11:13 
GeneralRe: Delete own Account Pin
Christianirwan5-Jul-13 18:16
Christianirwan5-Jul-13 18:16 
GeneralRe: Delete own Account Pin
Nelek6-Jul-13 5:53
protectorNelek6-Jul-13 5:53 
AnswerRe: Delete own Account Pin
Sean Ewington2-Jul-13 5:53
staffSean Ewington2-Jul-13 5:53 
SuggestionMy draft article is lost!!! id: 613630 Pin
Andrew Lai30-Jun-13 16:02
Andrew Lai30-Jun-13 16:02 
GeneralTypo? Pin
Thomas Daniels30-Jun-13 4:52
mentorThomas Daniels30-Jun-13 4:52 
GeneralRe: Typo? Pin
Chris Maunder30-Jun-13 4:54
cofounderChris Maunder30-Jun-13 4:54 

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