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WPF Download Animation Control

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26 Jan 2010Public Domain2 min read 48.5K   2.7K   46   2
A simple download animation WPF UserControl

Introduction

This project shows how to create a download animation in WPF using a simple UserControl and code-behind animation.

Background

I needed a download animation in my WPF application and I started looking for a way to use animated GIFs in WPF. I found out that animated GIFs aren't directly supported in WPF, so I decided to make my own WPF user control.

Usage

Many applications download stuff from the Internet, for example when you check for updates to your application. Showing a download animation while your application is contacting the web server and downloading data makes the waiting time more acceptable to the user. This project provides a simple WPF UserControl that contains a download animation.

What You Will Learn

If you are a beginner in WPF, this project gives you a quick introduction to user controls, control styling and control positioning using a Canvas layout. The animation is controlled by a timer in the code-behind.

Design of the Control

I started out by adding a UserControl to my Visual Studio project. Then I added a Canvas control and two Image controls. One image on the left side shows a globe and one on the right side shows a PC. In between the images, I made a dotted line using Ellipse controls.

The animated part consists of three orange dots sliding from left to right. The Start and Stop buttons are used for testing and are not part of the UserControl.

XAML

The XAML code for the UserControl is shown below:

XML
<UserControl x:Class="WpfDownloadAnimation.DownloadAnimationControl"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    <UserControl.Resources>
        <Style TargetType="Ellipse">
            <Setter Property="Fill" Value="LightGray" />
            <Setter Property="Width" Value="8" />
            <Setter Property="Height" Value="8" />
        </Style>
    </UserControl.Resources>
    <Canvas Height="58" Width="275">
        <Ellipse Canvas.Left="56" Canvas.Top="23" />
        <Ellipse Canvas.Left="70" Canvas.Top="23" />
        <Ellipse Canvas.Left="84" Canvas.Top="23" />
        <Ellipse Canvas.Left="98" Canvas.Top="23" />
        <Ellipse Canvas.Left="112" Canvas.Top="23" />
        <Ellipse Canvas.Left="126" Canvas.Top="23" />
        <Ellipse Canvas.Left="140" Canvas.Top="23" />
        <Ellipse Canvas.Left="154" Canvas.Top="23" />
        <Ellipse Canvas.Left="168" Canvas.Top="23" />
        <Ellipse Canvas.Left="182" Canvas.Top="23" />
        <Ellipse Canvas.Left="196" Canvas.Top="23" />
        <Ellipse Canvas.Left="210" Canvas.Top="23" />
        <Canvas Canvas.Left="10" Canvas.Top="19" 
		Name="SlidingCanvas" Height="17" Width="46">
            <Ellipse Canvas.Left="4" Canvas.Top="4" Fill="Orange" />
            <Ellipse Canvas.Left="18" Canvas.Top="4" Fill="Orange" />
            <Ellipse Canvas.Left="32" Canvas.Top="4" Fill="Orange" />
        </Canvas>
        <Image Canvas.Left="4" Canvas.Top="4" 
		Source="Globe.png" Stretch="Fill" Height="48" Width="48" />
        <Image Canvas.Left="222" Canvas.Top="4" 
		Source="Computer.png" Stretch="Fill" Height="48" Width="48" />
    </Canvas>
</UserControl>

I made a Style targeting Ellipses to set the size and color of all dots.

The three orange dots are made as three Ellipse controls placed on an inner Canvas named SlidingCanvas. The animation is made by changing the Left property of this canvas. The sliding canvas starts hidden behind the globe image and ends behind the PC image.

Code-Behind

The code behind the UserControl is shown below:

C#
public partial class DownloadAnimationControl : UserControl
{
  private int i;
  private double startPos;
  private DispatcherTimer timer;

  public DownloadAnimationControl()
  {
    i = 0;
    InitializeComponent();

    // Store start position of sliding canvas
    startPos = Canvas.GetLeft(SlidingCanvas);

    // Create animation timer
    timer = new DispatcherTimer();
    timer.Interval = TimeSpan.FromMilliseconds(100);
    timer.Tick += new EventHandler(timer_Tick);
  }

  public void StartAnimation()
  {
    timer.Start();
  }

  public void StopAnimation()
  {
    timer.Stop();
  }

  private void timer_Tick(object sender, EventArgs e)
  {
    i++;

    if (i < 16)
    {
      // Move SlidingCanvas containing the three colored dots 14 units to the right
      Canvas.SetLeft(SlidingCanvas, Canvas.GetLeft(SlidingCanvas) + 14);
    }
    else
    {
      // Move SlidingCanvas back to its starting position and reset counter
      i = 0;
      Canvas.SetLeft(SlidingCanvas, startPos);
    }
  }
}

The control has two public methods StartAnimation and StopAnimation for starting and stopping the animation.

A timer is used to create the animation by changing the Left property of the SlidingCanvas at every timer tick.

Limitations

This size of the control is fixed. If you need a different size, you have to add or remove dots between the two images and change the animation counter in the code behind.

License Notes

The globe and PC icons are taken from the Visual Studio 2008 Image Library, so you are free to use them. The code is public domain.

History

  • 26th January, 2010: Initial version

License

This article, along with any associated source code and files, is licensed under A Public Domain dedication


Written By
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Denmark Denmark
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Comments and Discussions

 
GeneralUse what WPF offers Pin
DaProgramma1-Feb-10 21:39
DaProgramma1-Feb-10 21:39 
Hello,
- think about using animation instead of manual timer
- make the control resolution independent, and DON'T USE HARDCODED SIZE/POSITION!!!!
Greetz DaProgramma
GeneralI like it Pin
Sacha Barber27-Jan-10 6:32
Sacha Barber27-Jan-10 6:32 

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