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QuestionCamera-Control (firewire) Pin
LoKi.aK2-Dec-09 1:25
LoKi.aK2-Dec-09 1:25 
Hello!

A week ago, I dealed with programming my first camera-control(live rendering). I never did something like that, so I read a lot. Because I`d like to handle with the .NET-platform without changing to C#, I started coding in C++/CLI. My problem is, dispite all that studing books, forums and so on, I still don`t know exactly how to react. There seems to be endless possibilities to get your camera-data on your screen. One option is to operate with the old-school device-contexts, like you know them from MFC-programming(but I want to code in the new syntax, so the old MFC-syntax is not my favourite). Another idea is to operate with streams. I think it`s obvious to work with streams, `cause what you receive is a flow of byte-values composing the single frames. Sounds easy, but I don`t really know how to realize it exactly. Acting Try-and-error didn`t help. So, next option is to create a Bitmap and to copy the byte-values of every frame with die interop::marshal::copy-method into the Bitmap. But doing that copy-method 15 times in a second doesn`t seem to be the right way. Searching for a advisable method, I found DirectShow. My problem is, that I´m quite a rookie in programming. I know some basics in C++, but my knowledge and experience are limited. So I avoid programming DirecX(DirectShow), cause after studing the msdn-help, it seems to me, that DirectShow is a section for itself.
So, what would you do? What would you advice me? I`m very grateful for every piece of advice or literatur and veryveryvery grateful for any code-snippet.

Thanks for your help!
AnswerRe: Camera-Control (firewire) Pin
Jonathan Davies11-Dec-09 5:54
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QuestionManaged forms application with 'autosave' wanted Pin
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QuestionHow to make a delay and latch in C++ Pin
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