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GeneralRe: BITMAPINFO + Colour video Pin
Mark Salsbery26-Feb-09 6:14
Mark Salsbery26-Feb-09 6:14 
GeneralRe: BITMAPINFO + Colour video Pin
akirilov24-Apr-09 3:25
akirilov24-Apr-09 3:25 
GeneralRe: BITMAPINFO + Colour video Pin
Mark Salsbery24-Apr-09 5:57
Mark Salsbery24-Apr-09 5:57 
Questioncan not draw polygon using gluTessCallback() function Pin
King Tran20-Feb-09 22:34
King Tran20-Feb-09 22:34 
Questionplz Help ZedGraph Pin
Vampirejk18-Feb-09 2:01
Vampirejk18-Feb-09 2:01 
AnswerRe: plz Help ZedGraph Pin
Drew Stainton25-Feb-09 11:49
Drew Stainton25-Feb-09 11:49 
QuestionFlash MX action script redirection Pin
annu0818-Feb-09 1:50
annu0818-Feb-09 1:50 
QuestionUsing GDI over OpenGL in Vista Pin
Gastello16-Feb-09 22:50
Gastello16-Feb-09 22:50 
I’ve got problem with using GDI on top of OpenGL in Windows Vista. I’ve found that if GDI graphic would be drawn before any drawing operation of OpenGL than everything what was drawn by GDI would be cleared and would be drawn everything what was drawn by OpenGL before and after. It looks like OpenGL is drawn in separate buffer which after each calling of glFlush function drawn on a screen while clearing what was drawn by GDI. One of easiest solution of the problem is to draw any GDI objects after drawing OpenGL elements, but appears the same problem when the screen spitted on 4 sides. After drawing of one screen, drawing of OpenGL elements next screen clearing GDI objects previous screen. I tried to draw everything on the screen and the copy everything to memory buffer using CDC::BitBlt and then draw this buffer using OpenGL function glDrawPixels. But I found that GDI objects are drawn after exit from CView::OnDraw function, means catch of screen using CDC::BitBlt at the end of CView::OnDraw function do not include GDI objects.
Other case is to draw GDI objects to memory and the draw them by using OpenGL functions did not tested. I am trying to find much easiest way to solve the problem.
Please, help to solve the problem.
QuestionManaged DirectX AudioVideoPlayBack Problems Pin
sibinsunny12-Feb-09 23:36
sibinsunny12-Feb-09 23:36 
AnswerRe: Managed DirectX AudioVideoPlayBack Problems [modified] Pin
miljanrajkovic5-May-09 0:26
miljanrajkovic5-May-09 0:26 
Generalerer Pin
KCMANDAL12-Feb-09 0:09
KCMANDAL12-Feb-09 0:09 
Generalvery important Pin
KCMANDAL11-Feb-09 22:35
KCMANDAL11-Feb-09 22:35 
JokeRe: very important Pin
Nishad S11-Feb-09 23:21
Nishad S11-Feb-09 23:21 
GeneralRe: very important Pin
Smithers-Jones13-Feb-09 0:15
Smithers-Jones13-Feb-09 0:15 
GeneralRe: very important Pin
Dave Kreskowiak13-Feb-09 5:12
mveDave Kreskowiak13-Feb-09 5:12 
Questionrefresh device context? Pin
Member 19061757-Feb-09 10:53
Member 19061757-Feb-09 10:53 
AnswerRe: refresh device context? Pin
plexted1-Nov-09 2:35
plexted1-Nov-09 2:35 
QuestionConvert PCL to image Pin
Cosmin Ciuraru29-Jan-09 6:16
Cosmin Ciuraru29-Jan-09 6:16 
QuestionTranslate vertext in shader Pin
Member 445625228-Jan-09 19:49
Member 445625228-Jan-09 19:49 
Questioncan not run DirectX sdk samples Pin
chandrapal27-Jan-09 21:52
chandrapal27-Jan-09 21:52 
QuestionScaling Rotated Points Pin
Richard Blythe19-Jan-09 6:12
Richard Blythe19-Jan-09 6:12 
GeneralRe: Scaling Rotated Points Pin
Luc Pattyn19-Jan-09 6:29
sitebuilderLuc Pattyn19-Jan-09 6:29 
GeneralRe: Scaling Rotated Points Pin
Richard Blythe19-Jan-09 6:41
Richard Blythe19-Jan-09 6:41 
GeneralRe: Scaling Rotated Points Pin
Luc Pattyn19-Jan-09 6:50
sitebuilderLuc Pattyn19-Jan-09 6:50 
GeneralRe: Scaling Rotated Points Pin
Mark Churchill28-Jan-09 19:59
Mark Churchill28-Jan-09 19:59 

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