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QuestionHello can somebody explain me how many 0x90 can i add into BYTE / WORD / DWORD Pin
nah133714-Dec-08 11:05
nah133714-Dec-08 11:05 
AnswerRe: Hello can somebody explain me how many 0x90 can i add into BYTE / WORD / DWORD Pin
Mark Salsbery14-Dec-08 11:55
Mark Salsbery14-Dec-08 11:55 
GeneralRe: Hello can somebody explain me how many 0x90 can i add into BYTE / WORD / DWORD Pin
nah133714-Dec-08 19:11
nah133714-Dec-08 19:11 
AnswerRe: Hello can somebody explain me how many 0x90 can i add into BYTE / WORD / DWORD Pin
tmcgarr15-Dec-08 7:49
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QuestionSpeech-based Video Control Pin
llp00na14-Dec-08 9:03
llp00na14-Dec-08 9:03 
AnswerRe: Speech-based Video Control [modified] Pin
Jijo.Raj14-Dec-08 9:40
Jijo.Raj14-Dec-08 9:40 
GeneralRe: Speech-based Video Control Pin
llp00na15-Dec-08 1:23
llp00na15-Dec-08 1:23 
QuestionHow do you structure your code/development environment ? Pin
Defenestration14-Dec-08 1:50
Defenestration14-Dec-08 1:50 
We all have common modules/classes/includes that we use in various projects, but people structure their code differently. For example, you could:

1) Have folders called Include and Modules, which contain the common code and then add search paths to your development environment so they get picked up.

2) Like (1), but for every project you copy over the includes/modules you require to the project folder (eg. Common\Include, Common\Modules, or just Common), and then use these copies.

(1) has the advantage that any fixes/changes made to the includes/modules are immediately propogated to the projects that use them, without the need for any other work. The downside is that one of these fixes/changes may break a project (eg. due to it relying on certain behaviour)

(2) has the inverse of the pros and cons of (1).

Are there any other ways of working that you use ?

Which model do you follow, and why ?
AnswerRe: How do you structure your code/development environment ? Pin
Stuart Dootson14-Dec-08 6:27
professionalStuart Dootson14-Dec-08 6:27 
QuestionRe: How do you structure your code/development environment ? Pin
Defenestration14-Dec-08 6:47
Defenestration14-Dec-08 6:47 
AnswerRe: How do you structure your code/development environment ? Pin
Stuart Dootson14-Dec-08 7:43
professionalStuart Dootson14-Dec-08 7:43 
AnswerRe: How do you structure your code/development environment ? Pin
Jijo.Raj14-Dec-08 6:47
Jijo.Raj14-Dec-08 6:47 
QuestionSetWaitableTimer confusions Pin
George_George14-Dec-08 1:40
George_George14-Dec-08 1:40 
AnswerRe: SetWaitableTimer confusions Pin
Stuart Dootson14-Dec-08 6:25
professionalStuart Dootson14-Dec-08 6:25 
GeneralRe: SetWaitableTimer confusions Pin
George_George14-Dec-08 20:14
George_George14-Dec-08 20:14 
GeneralRe: SetWaitableTimer confusions Pin
Stuart Dootson14-Dec-08 21:19
professionalStuart Dootson14-Dec-08 21:19 
GeneralRe: SetWaitableTimer confusions Pin
George_George15-Dec-08 0:42
George_George15-Dec-08 0:42 
AnswerRe: SetWaitableTimer confusions Pin
Jijo.Raj14-Dec-08 6:37
Jijo.Raj14-Dec-08 6:37 
GeneralRe: SetWaitableTimer confusions Pin
George_George14-Dec-08 20:20
George_George14-Dec-08 20:20 
QuestionQuery XML in SQL 2005 using ADO in native C++ Pin
Green Fuze13-Dec-08 12:42
Green Fuze13-Dec-08 12:42 
Question[Message Deleted] Pin
chokahn13-Dec-08 3:50
chokahn13-Dec-08 3:50 
AnswerRe: reading bitmap pixel by pixel?? Pin
Jijo.Raj13-Dec-08 3:56
Jijo.Raj13-Dec-08 3:56 
AnswerRe: [Message Deleted] Pin
Jijo.Raj13-Dec-08 4:57
Jijo.Raj13-Dec-08 4:57 
QuestionCreating DialogBar in VC 2008 Pin
sabapathy_8013-Dec-08 3:13
sabapathy_8013-Dec-08 3:13 
QuestionHamming error check and correct Pin
King Tran13-Dec-08 2:40
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