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AnswerRe: Create a 4-bit Bitmap Pin
Dan Neely1-Oct-07 2:16
Dan Neely1-Oct-07 2:16 
AnswerRe: Create a 4-bit Bitmap Pin
El Corazon1-Oct-07 7:04
El Corazon1-Oct-07 7:04 
QuestionImage Processing Application - help required Pin
sunny7430-Sep-07 0:47
sunny7430-Sep-07 0:47 
QuestionDX/OGL scrollable canvas Pin
Stevie26-Sep-07 0:03
Stevie26-Sep-07 0:03 
AnswerRe: DX/OGL scrollable canvas Pin
El Corazon26-Sep-07 5:43
El Corazon26-Sep-07 5:43 
QuestionOpenGL with C++/CLI framerate issue Pin
Xpnctoc22-Sep-07 4:07
Xpnctoc22-Sep-07 4:07 
AnswerRe: OpenGL with C++/CLI framerate issue Pin
codemunkeh22-Sep-07 5:36
codemunkeh22-Sep-07 5:36 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc22-Sep-07 7:26
Xpnctoc22-Sep-07 7:26 
I thought about the CPU time spent processing a low timer interval. But I was using the single-threaded Forms timer. The timer isn't going to continue toward the next interval until after the graphics processing is complete.

I also read an article by Luc Pattyn on this site that suggests the problem is that the accuracy of timers is dependent on the user's individual system. For instance, if my system operates such that my timer interval is limited to a minimum of 20ms (for round numbers), then I am limited to 50fps no matter what I do with the timer control.

That's a good argument for moving to a loop like you had suggested. But if I move everything to a self-calling loop, won't that keep adding to the call stack and eventually cause the memory to run out?

I know the human eye can't really distinguish much above 30ms. But what's going to happen when I create a more complete scene with 100k triangles instead of 10k triangles? I'll be down to 10fps or worse. And that's something the human eye WILL notice. I want to see a good chunk of framerate overhead so I know I'll still be OK when I get to rendering complex scenes.
GeneralRe: OpenGL with C++/CLI framerate issue Pin
codemunkeh22-Sep-07 11:59
codemunkeh22-Sep-07 11:59 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc22-Sep-07 15:26
Xpnctoc22-Sep-07 15:26 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 7:45
El Corazon24-Sep-07 7:45 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Jeremy Falcon25-Sep-07 8:29
professionalJeremy Falcon25-Sep-07 8:29 
JokeRe: OpenGL with C++/CLI framerate issue Pin
El Corazon25-Sep-07 12:54
El Corazon25-Sep-07 12:54 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Jeremy Falcon25-Sep-07 12:56
professionalJeremy Falcon25-Sep-07 12:56 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Mark Salsbery25-Sep-07 13:16
Mark Salsbery25-Sep-07 13:16 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon25-Sep-07 13:18
El Corazon25-Sep-07 13:18 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Mark Salsbery25-Sep-07 13:32
Mark Salsbery25-Sep-07 13:32 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc26-Sep-07 5:01
Xpnctoc26-Sep-07 5:01 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Mark Salsbery26-Sep-07 5:43
Mark Salsbery26-Sep-07 5:43 
AnswerRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 6:42
El Corazon24-Sep-07 6:42 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc24-Sep-07 8:45
Xpnctoc24-Sep-07 8:45 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc24-Sep-07 8:51
Xpnctoc24-Sep-07 8:51 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 9:33
El Corazon24-Sep-07 9:33 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
Xpnctoc24-Sep-07 10:02
Xpnctoc24-Sep-07 10:02 
GeneralRe: OpenGL with C++/CLI framerate issue Pin
El Corazon24-Sep-07 11:15
El Corazon24-Sep-07 11:15 

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