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You might want to check out akrip.
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I have a static control on a dialog which has the 'Notify' style set, so that it sends notification messages when clicked on. But if I click on the control when it contains no text it pops up an Explorer window, this doesn't happen when the control contains text. I used Spy++ to check the messages the dialog window was getting and this is the result:
1. Mouse click on static control containing text (ok)...
<00207> 00170324 R WM_ACTIVATE
<00208> 00170324 S DM_GETDEFID
<00209> 00170324 R DM_GETDEFID wHasDef:DC_HASDEFID wDefID:0001
<00210> 00170324 S WM_COMMAND wNotifyCode:STN_CLICKED wID:1003 hwndCtl:0016048E
2. Mouse click on static control not containing text (pops up Explorer window)...
<00173> 00130326 R WM_ACTIVATE
<00174> 00130326 S DM_GETDEFID
<00175> 00130326 R DM_GETDEFID wHasDef:DC_HASDEFID wDefID:0001
<00176> 00130326 S WM_DDE_INITIATE hwnd:000A0418 aApp:C049 ("Folders") aTopic:C04A ("AppProperties")
<00177> 00130326 R WM_DDE_INITIATE
...
<00228> 00130326 S WM_COMMAND wNotifyCode:STN_CLICKED wID:1003 hwndCtl:001104DE
I looks like the WM_DDE_INITIATE message is the problem, but where is this message coming from?! and why?
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Hello,
I'm have the need to write a custom window arrangement routine (like the normal tile, cascade, etc) in an MFC MDI app.
What i'm need to do is "stack" MDI child windows of a certain CMdiChildWnd derived type, while minimizing all other MDIChild frame windows.
Does CMidFrameWnd maintain a list of pointers to it's child frame windows? If not, any idea how i can enumerate the child frames, and figure out what CMDIChildWnd-derived type they are?
Thanks,
Heywood
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Hi !
I was working on Device Independent Bitmap (DIB) and wanted to shrink my image down to a thumbnail size, so used the
StretchDIBits() function.
But the shrinking lead to a severe color loss. Why ????
Is there anyway I can shrink my DIB without color loss.
Please Help
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SetStretchBltMode(COLORONCOLOR);
-c
Cheap oil. It's worth it!
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Hi !!
It worked just fine.. The image is perfect now.
Thanks a lot.
Green.
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If you don't mind it still looking bad on Win9x, you can try calling SetStretchBltMode(HALFTONE); prior to calling StretchDIBits() . Caveat: i know it works with StretchBlt() , but i've never tried it with StretchDIBits() .
---Shog9---
From now on we can call C# and MC++ "The square wheel languages" -- Jack Handy, The Lounge
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Hi !!
Well, It did work for StretchDIBits().
The image is perfect now...
Thanks a lot.
Green.
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Hi !!
Well, It worked for StretchDIBits().
The image is perfect now...
Thanks a lot.
Green.
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Hi.
I have an interesting problem. I am working on a program with with a CEditView window. I use GetEditCtrl().SetWindowsText to update the view with new text. Whenever I call SetWIndowsText, the CEditView repaint the entire view, but it always resets the scroll position. For example, let say I am view line 200. (line 200 is at top of view). Whenever I update the view, CEditView resets the current view to line 0.
Is there a way to set what line should CEditView beginning?
Thanks,
Kuphryn
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Use
CEdit& edit = GetEditCtrl() ;
edit.LineScroll(200,0) ;
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Thanks.
A special thanks to Scott McPhillips of MSDN newsgroup also for the solution (he posted it yesterday).
Kuphryn
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Hi,
CStringArray& MyArrayFunction()
{
CStringArray aArray;
aArray.SetSize(...
aArray.SetAt(...
...
return aArray;
}
Question1: is the return line OK?
Question2: how can I fill another array in my code with the returned stringarray?
I tried
CStringArray aMyArray = MyArrayFunction();
but
error C2440: 'initializing' : cannot convert from 'class CStringArray' to 'class CStringArray'
is the answer.
Could you please help me?
Thanks a lot
Ricardo
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change to:
CStringArray* MyArrayFunction()
{
CStringArray *paArray = new CStringArray();
paArray->SetSize(...);
return paArray;
}
getting the array
CStringArray *paMyArray = MyArrayFunction();
do not foget to delete paMyArray;
soptest
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I have the following problem. I have included this header file many times in my code with no problems. Then I "included" it into a new file which now produces errors in my typedef statement. I really dont know if it is a problem with namespace as I have no idea how to use that correctly anyway.
Code for "entity.h"
<br />
#include <list.h><br />
<br />
using namespace std ;<br />
<br />
typedef struct<br />
{<br />
int ref;<br />
std::string name;<br />
<br />
}EntityData;<br />
typedef list<EntityData> ENTITYLIST;<br />
How can I include this file with out errors??
Code for "NewFile.cpp"
<br />
#include "stdafx.h"<br />
#include "NewFile.h"<br />
#include <list.h><br />
#include "entity.h"
using namespace std;
Pease help!!
---
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Ooops, Rather than delete this message I will just post my solution.
Use <list> instead of <List.h>
---
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what is the error?
soptest
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It didnt understand the list definition in my header file. This is now fixed due to the way I included the list.h file. I.E #include <list> without a .h
Thanks anyway.
---
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The list.h is the old header file from the old C++ standard and is included to prevent old code from breaking. That is why if you are developing new code you should use the plain <list> header.
Build a man a fire, and he will be warm for a day Light a man on fire, and he will be warm for the rest of his life!
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Also to make sure your header is included only once you must do the #ifdef stuff
#if !defined __ENTITIY_H
#define __ENTITIY_H
....
#endif
Best regards,
Alexandru Savescu
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This is kind of trivial, but I have an ATL DCOM server project, and when I monitor it in the task manager, the .exe's name gets mangled. So, instead of the process entry reading DCOMServer.exe, I see DCOMS~1. Sometimes the problem doesn't show up. I just wondered if anyone knew why this happens.
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If you look at how its registered, either in the registry or in OLEView, its probably using short file names. Its probably not a big deal unless you need it to be in long name format.
Like it or not, I'm right.
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#include <string>
#include <iostream.h>
using namespace std;
string pres[5];
void loadPrescriptions(){
//this will read from a file later
pres[0] = "David Seruyange";
pres[1] = "Laura Bush";
pres[2] = "Jamie Myers";
pres[3] = "Pamela Anderson Lee";
pres[4] = "Grace Lozano";
}
int main(){
int select;
char quit;
loadPrescriptions();
while(1){ //forever
cout << "Enter a prescription ID\n";
cin >> select;
cout << "You are looking for:\n";
cout << pres[select].c_str() << endl;
cout << "Do again?\n";
cin >> quit;
if(quit=='q'||quit=='Q'){
break;
}
}
return(0);
}
It compiles perfectly but when I try to 'build' I get:
Linking...
LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16
Debug/string.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
*->>Always working on my game, teach me
*->>something new.
cout << "dav1d\n";
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