|
The nun wanted to drive up the road behind the RDS to get to the "Meeting of the families" exhibition.
The traffic cop said the road was closed to vehicle traffic.
Both were effectively saying the same thing :- Nun shall pass!
|
|
|
|
|
Did they use this roadsign[^]?
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
|
|
|
|
|
Am I the only one who was expecting another repost of the regular "show him your cross" nun joke?
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
|
|
|
|
|
To get that out of the way: @megaadam, this is your fault. You made me look at this code again and now everybody here must live with the consequences.
I need some inspiration for a very interesting object: A director that tells the actors (3D objects) and the crew (a graphics engine) what to do, yells 'Action!' and gives instructions while the scene plays.
The director must be able to set up the scene by
- setting up the set, both to specifications or with some room for variations
- choosing actors and their animations, again both exactly specified or with some degree of freedom
- choosing proper lighting
- choosing camera position(s) and animation(s)
Then the director must give instructions to the scene objects and the 3D engine to let the scene play as planned. The whole idea is to make every scene as variable as possible, so that the graphics always stay interesting.
These director objects already exist, but they are still hard coded and only scratch the surface of what is possible. Look at the animations in the background in my video *[^]. The asteroids or formations of other ships are changed by the director.
The scenes are loaded from XAML at the moment and the director objects control only some parts of the scenes. Hard coding should be reduced to a minimum and I need ways to tell the director what is required in a scene and where the director may get 'creative'. Any ideas?
* Yes, I have posted this before. Gimme clicks.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
|
|
|
|
|
My apologies. Exactly how did I commit this atrocious crime? inadvertent telepathy?
... such stuff as dreams are made on
|
|
|
|
|
Sorry, it was not you who asked me to work on the game again! I must have gotten that mixed up somehow. My apologies, but I was joking anyway. That game is like a gothic cathedral and will need centuries to get finished. Getting me going again is not a bad thing at all.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
|
|
|
|
|
CodeWraith wrote: That game is like a gothic cathedral and will need centuries to get finished.
Create a public repository and ask people to contribute... A week from now you will have a few hundred 'Gothic cathedrals'...
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge". Stephen Hawking, 1942- 2018
|
|
|
|
|
Getting finished would be nice, but it was not really the point up to now. I got my shot at a 3D engine, my own UI in the 3D engine and my own take on presentation layer architecture in a multi threaded environment, sever components and communication layers, all that so rock solid that no catch block in the whole thing contains anything more than a 'throw' line and it still does not crash. Getting a finished game out of it would just be the cream and the cherry on top.
I have lived with several Zen masters - all of them were cats.
His last invention was an evil Lasagna. It didn't kill anyone, and it actually tasted pretty good.
|
|
|
|
|
close topic
modified 22-Aug-18 4:38am.
|
|
|
|
|
Ummm, I think I posted this a few weeks ago, I did not re-post it knowingly. This means that Member13954096 has a (very) similar problem or I am in a time loop! Or maybe posts from the past are recycled...
|
|
|
|
|
You probably should start trying to remember which sock puppet account you post stuff from...
Anything that is unrelated to elephants is irrelephant Anonymous
- The problem with quotes on the internet is that you can never tell if they're genuine Winston Churchill, 1944
- Never argue with a fool. Onlookers may not be able to tell the difference. Mark Twain
|
|
|
|
|
|
Are you sure you haven't pissed any groundhog lately?
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
|
|
|
|
|
That would be the obvious...
|
|
|
|
|
AH LOL, and here I was taking it seriously below :p
... such stuff as dreams are made on
|
|
|
|
|
You havent exactly described the actual risk so it of course hard to have an opinion on that. But if this is a released [to the market] product it must have undergone some sort of official electrical/mechanical certification (CE or whatnot). What happens when a certified product blows up? I daresay it is a matter of law, not opinion.
And if you havent undergone certification it should get stuck there. With huge costs to fix it later and re-certify it.
... such stuff as dreams are made on
|
|
|
|
|
I'm guessing the previous company sold it on as a CE product, which it can't be. I have launched a this will get someone jail time & it's not going to be me , campaign. It's due for replacement by the widget I am working on and a temporary fudge has been accepted until the replacement is ready.
|
|
|
|
|
So the company is "risk-averse" and willing to sell a product with a false/nonexistent CE cert? How does that add up?
... such stuff as dreams are made on
|
|
|
|
|
No, No, Gawd No, I was taken on as part of a restructure carried out after company A was bought by company B. Company A was shall we say a really good ideas place, implementation not so much. CE was viewed as a little too much as the units sold were for industry use, now with new ownership comes fresh eyes (with Gasps and Clutching of Pearls)...
|
|
|
|
|
Don't spit in the wind.
Everyone is born right handed. Only the strongest overcome it.
Fight for left-handed rights and hand equality.
|
|
|
|
|
Who's the wind?
|
|
|
|
|
I'm not sure. Maybe somebody broke it?
Everyone is born right handed. Only the strongest overcome it.
Fight for left-handed rights and hand equality.
|
|
|
|
|
Sounds like the race horse I am going to buy when I get the rich... Hoof Hearted!
|
|
|
|
|
So in moderation the morning comes a question - that take 5 minutes to load in the mod queue, and times out CP several times trying to get there. It's not spam, it's - perhaps - not abuse: it's 5.7MB of rows from somebodies database, without an explanation I can see at all; no question, no code, just row after row of DB - 16,700 rows of it.
But ... it's not spam, so I let it through and then go to edit it and remove the huge pile of steaming donkey turds we've had dumped on us so it loads in a reasonable time.
It's been loading in the editor for half an hour now, and it's still trying...
Oh fer Elephants sake - he's added part 2 and look like it's just as bad... that does it: abuse.
Sent from my Amstrad PC 1640
Never throw anything away, Griff
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
AntiTwitter: @DalekDave is now a follower!
|
|
|
|
|
Don't be so anti - just send him the codez!
Anything that is unrelated to elephants is irrelephant Anonymous
- The problem with quotes on the internet is that you can never tell if they're genuine Winston Churchill, 1944
- Never argue with a fool. Onlookers may not be able to tell the difference. Mark Twain
modified 22-Aug-18 4:27am.
|
|
|
|