I agree, this could be an interesting topic. But given the code (see sample below) I can see why it's not discussed.
It gets a 1 from me.
bool MagicFun1( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun2( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun3( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun4( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun5( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun6( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun7( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun8( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun9( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun10( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun11( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun12( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun13( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun14( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun15( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun16( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun17( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun18( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun19( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
bool MagicFun20( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
typedef bool (*LPMAGICFUNCTION)( HDC hSrcDC , int x , int y , HDC hDestDC , int xd , int yd , int width , int height , int nDelay, int nStep);
LPMAGICFUNCTION MagicFuns[ MAGIC_STYLE_NUM ]=
{
MagicFun1,
MagicFun2,
MagicFun3,
MagicFun4,
MagicFun5,
MagicFun6,
MagicFun7,
MagicFun8,
MagicFun9,
MagicFun10,
MagicFun11,
MagicFun12,
MagicFun13,
MagicFun14,
MagicFun15,
MagicFun16,
MagicFun17,
MagicFun18,
MagicFun19,
MagicFun20
};
Help! I'm an AI running around in someone's f*cked up universe simulator. Sensitivity and ethnic diversity means celebrating difference, not hiding from it. - Christian Graus Every line of code is a liability - Taka Muraoka Microsoft deliberately adds arbitrary layers of complexity to make it difficult to deliver Windows features on non-Windows platforms--Microsoft's "Halloween files"
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