hey guys! So I have been working on a project and it's 99% done,all I need to do is add in a Reader for XML.
I have a Serialized Data Class that gets and sets most of my objects in my program. All variables are converted to data.FirstNames etc like so...
private void btnSaveRatings_Click(object sender, EventArgs e)
{
SerializedDataClass data = new SerializedDataClass();
data.FirstName = ((Library1.Player)cmbPlayers.SelectedItem).FirstName;
data.LastName = ((Library1.Player)cmbPlayers.SelectedItem).LastName;
data.SquadName = ((Library1.Squad1)cmbSquad.SelectedItem).SquadName;
data.SkillName = (cmbSkill.SelectedItem as Library1.Skill).Name;
data.SkillName2 = (cmbSkill2.SelectedItem as Library1.Skill2).Name;
data.SkillName3 = (cmbSkill3.SelectedItem as Library1.Skill3).Name;
data.SkillName4 = (cmbSkill4.SelectedItem as Library1.Skill4).Name;
data.SkillName5 = (cmbSkill5.SelectedItem as Library1.Skill5).Name;
data.SkillName6 = (cmbSkill6.SelectedItem as Library1.Skill6).Name;
data.SkillName7 = (cmbSkill7.SelectedItem as Library1.Skill7).Name;
data.SkillName8 = (cmbSkill8.SelectedItem as Library1.Skill8).Name;
data.SkillName9 = (cmbSkill9.SelectedItem as Library1.Skill9).Name;
data.SkillName10 = (cmbSkill10.SelectedItem as Library1.Skill10).Name;
data.SkillName11 = (cmbSkill11.SelectedItem as Library1.Skill11).Name;
data.StandardRating = (cmbRating1.SelectedItem as Library1.SkillRating).Name;
data.SpinRating = (cmbRating2.SelectedItem as Library1.SkillRating2).Name;
data.PopRating = (cmbRating3.SelectedItem as Library1.SkillRating3).Name;
data.FrontRating = (cmbRating4.SelectedItem as Library1.SkillRating4).Name;
data.RearRating = (cmbRating5.SelectedItem as Library1.SkillRating5).Name;
data.SideRating = (cmbRating6.SelectedItem as Library1.SkillRating6).Name;
data.ScrabbleRating = (cmbRating7.SelectedItem as Library1.SkillRating7).Name;
data.DropRating = (cmbRating8.SelectedItem as Library1.SkillRating8).Name;
data.PuntRating = (cmbRating9.SelectedItem as Library1.SkillRating9).Name;
data.GrubberRating = (cmbRating10.SelectedItem as Library1.SkillRating10).Name;
data.GoalRating = (cmbRating11.SelectedItem as Library1.SkillRating11).Name;
data.Comment = txtComment1.Text;
XmlSerializer xs = new XmlSerializer(typeof(SerializedDataClass));
using (FileStream fs = new FileStream(data.FirstName + data.LastName + "Data.xml", FileMode.Create))
{
xs.Serialize(fs, data);
}
MessageBox.Show(data.FirstName + data.LastName + "'s Data has been saved.", "Success!");
}
.
This is how my data is saved to XML, using the Pre-fix FirstName variable to differ the XML files from one another.
I have searched all over, but can't seem to find out how to read this file back into my program. Can anyone help me? It's for my project and this step is all that is in the way.
It needs to be able to read all of this information, so that when the program is closed, and re-opened, it reads existing XML files, and keeps the player stats recorded that were entered prior to the program closing.
The players are selected via combo-box, and then the stats are then entered with combo-boxes and converted and serialized.
Hopefully there's a wizz out there that can get this down for me, I'd be very grateful!