In my app i am using streamreader, streamwriter, and so on. I would like to use using statement, because there is no need for .Close(), .Dispose(),... is that right? Using makes it for you? And that releases the memory?
What is the rule where and how to use using?
And one more thing: Let say that i have a code for streamreader and i forgot to use .Close(), where in Visual Studio can i see (while debuging) that i forgot it and that it uses memory,...