Calling
Socket.Disconnect(true)
will internally result in Winsock's
DisconnectEx
function being called with the
TF_REUSE_SOCKET
parameter.
From the docs:
Prepares the socket handle to be reused. When the DisconnectEx request completes, the socket handle can be passed to the AcceptEx or ConnectEx function.
So it's only the socket handle that will be reused. This has nothing to do with your local endpoint.
Socket reuse is meant for fairly advanced use, where you know exactly what you are doing. It's typically used in high performance heavy traffic TCP servers. The idea being that by reusing a socket, you save some time (the time that would normally have gone into allocating that socket and its resources). So what some server developers do is to have a pre-created socket pool that they pull sockets from as and when required.
So in my opinion, for a client side TCP application there is never a good reason to reuse a socket.
In short,
always use Socket.Disconnect(false)
unless you
really know what you are doing.
For some reason, this is not so well documented and leads to a lot of confusion.