typedef struct _LVITEM { UINT mask; int iItem; int iSubItem; -------??? UINT state; UINT stateMask; LPTSTR pszText; int cchTextMax; int iImage; LPARAM lParam; #if (_WIN32_IE >= 0x0300) int iIndent; #endif #if (_WIN32_IE >= 0x560) int iGroupId; UINT cColumns; // tile view columns PUINT puColumns; #endif } LVITEM, *LPLVITEM;
iSubItem
var
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