if (RunsCollision.isrunnew == true) { i = 0; do { i += 0.1f; Game1.spriteBatch.Begin(); Game1.spriteBatch.DrawString(Game1.scorefont, runstoshow, new Vector2(200, 200), color); Game1.spriteBatch.End(); } while (i < 100); } RunsCollision.isrunnew = false;
var
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