For a temporary availability of this information you could us an array or list.
I did not type this out in VS and I don't usually write console apps, so this may be riddled with bugs, but it should serve to give you some ideas...
class Program
{
static void Main(string[] args)
{
Console.Title = "###### Nicklas Dart Räknare ######";
List<player> players = new List<players>();
Boolean cont = true;
while(cont)
{
String selection = Console.ReadLine();
switch(selection)
{
case "1":
Game game = new Game();
players.add(game.PlayGame());
foreach(Player player in players)
{
Console.WriteLine(player.name);
Console.WriteLine(player.score);
}
break;
case "2"
cont = false;
break;
default:
Console.WriteLine("Invalid Input");
break;
}
}
}</players></player>
For a perminent limited length list, you could use the Settings like Properties.Settings.Default.yourVariableHere... I usually use this for user options and connection strings.
Of course you could experiment with serialization...
For a perminent huge length list you might want to use a database.