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Hello everyone,
I want to make the AI of a chess game and for that i need to generate a decision tree of all the possible moves.
Now the question is that i have 2 ways to do it, and i need to know which one will be faster, using Msaccess database or using classes.

Thanks in advance
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PIEBALDconsult 30-Jan-13 10:58am    
Unsure what you are describing. Do you mean to generate it once and store it for future use? Or generate it on the fly for one-time use?

If the former, then a database might be what you want (hopefully a better one than Access). But even then, your solution may involve classes, so I don't understand why you seem to think of them as mutually exclusive.

If the latter, then I wouldn't use a database, I'd use an in-memory structure (and perform breadth-first searches), this would likely require some custom classes.
z3ngew 30-Jan-13 11:00am    
I want to generate tree during runtime and evaluate results and then select best answer and then dismiss tree
PIEBALDconsult 30-Jan-13 11:16am    
If you do, don't dismiss the parts of the tree that still matter.
Sergey Alexandrovich Kryukov 30-Jan-13 20:47pm    
Did you think of the tree size, just for a second? It makes further discussion meaningless... :-)
—SA
PIEBALDconsult 30-Jan-13 21:13pm    
I find your lack of faith disturbing.

1 solution

Well, first, all possible moves would take a eons to generate. Second, using Access to store these moves is going to be VERY slow compared to storing everything in memory in a tree structure.

Do NOT keep reposting the same question over and over again. The answers won't change.
 
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Sergey Alexandrovich Kryukov 30-Jan-13 17:21pm    
Not exactly. Forget about processing time: no modern computer RAM or even disk can store the full tree.
I used to be a favorite historical anecdote about a number of pieces of grains to be payed to the inventor of the historical version of the game and similar mathematical entertainment... :-)
—SA
Dave Kreskowiak 30-Jan-13 20:41pm    
I was just comparing the speed of storing a tree node in memory as compared to doing it in an Access database. No contest! :)
Sergey Alexandrovich Kryukov 30-Jan-13 20:46pm    
OK, whatever, but the problem of the whole decision tree for the chess game comes first. OP's "a decision tree of all the possible moves" makes further discussion meaningless. :-)
—SA
PIEBALDconsult 30-Jan-13 21:52pm    
But he needn't form the full tree. He could look only a few moves ahead. Not that I would.

My own thoughts on the subject is to think of each of the pieces as a base-13 digit and the board as a 64-digit number (not all values in the range are valid).
Base thirteen:
0 -- Empty
1 -- White King
2 -- White Queen
...
12 -- Black pawn
Or whatever order you want. Then it's a simple matter of 1364 possible board positions, you assign each one a "best move", done.
Sergey Alexandrovich Kryukov 30-Jan-13 22:21pm    
Absolutely. OP is welcome to go for it! :-)
Thank you.
—SA

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