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Hello, thank you for helping me out but i have one anoying problem and dont now how to fix it any more. I try with GUIBackup color etc... but nothing worked out for me why am i try to fix this? Becauss cant play game my screen start be black and scopes are fck up all inside scope is black like when am go in inventory, here is official error:
<pre>System.NullReferenceException: Object reference not set to an instance of an object
  at Absolutly.Abso.DrawPlayers () [0x00072] in <9854d861ae0d247c498e2782f3e1d916>:0 


And here is code for drawplayers.

<pre> private void DrawPlayers()
        {
            foreach (var player in _playerInfo)
            {
                try
                {
                    if (player == null || !player.IsVisible || player.Profile.Info.Nickname == string.Empty) continue;
                    Vector3 playerPos = player.Transform.position;
                    float distanceToObject = Vector3.Distance(camPos, player.Transform.position);
                    Vector3 playerBoundingVector = Camera.main.WorldToScreenPoint(playerPos);
                    if (distanceToObject <= _viewdistance && playerBoundingVector.z > 0.01)
                    {
                        Vector3 playerHeadVector = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position);
                        Gizmos.DrawCube(playerPos, new Vector3(1, 1, 2));
                        float boxVectorX = playerBoundingVector.x;
                        float boxVectorY = playerHeadVector.y + 10f;
                        float boxHeight = Math.Abs(playerHeadVector.y - playerBoundingVector.y) + 10f;
                        float boxWidth = boxHeight * 0.65f;
                        var IsAI = player.Profile.Info.RegistrationDate <= 0;
                        var playerColor = player.HealthController.IsAlive ? GetPlayerColor(player.Side) : Color.gray;
                        Vlcrpc.DrawBox(boxVectorX - boxWidth / 2f, Screen.height - boxVectorY, boxWidth, boxHeight, playerColor);
                        Vlcrpc.DrawLine(new Vector2(playerHeadVector.x - 2f, Screen.height - playerHeadVector.y), new Vector2(playerHeadVector.x + 2f, Screen.height - playerHeadVector.y), playerColor);
                        Vlcrpc.DrawLine(new Vector2(playerHeadVector.x, Screen.height - playerHeadVector.y - 2f), new Vector2(playerHeadVector.x, Screen.height - playerHeadVector.y + 2f), playerColor);
                        var playerName = IsAI ? "[BOT]" : player.Profile.Info.Nickname;
                        string playerText = player.HealthController.IsAlive ? playerName : (playerName + " [MRTAV]");
                        string playerTextDraw = string.Format("{0} [{1}]", playerText, (int)distanceToObject);
                        var playerTextVector = GUI.skin.GetStyle(playerText).CalcSize(new GUIContent(playerText));
                        GUI.Label(new Rect(playerBoundingVector.x - playerTextVector.x / 2f, Screen.height - boxVectorY - 20f, 300f, 50f), playerTextDraw);
                    }
                }
                catch (NullReferenceException ex)
                {
                    File.AppendAllText(@"C:\exeptionseft\DrawPlay.txt", ex.ToString() + Environment.NewLine);
                }
            }

        }


Thank you all for help and you time.

What I have tried:

GUI.color = backup;
I try to go with just drawboxex but nothing
and for end i try to remove all thinks and just leave nicknames but didnt help same error again.
Posted
Updated 5-Jan-20 1:26am

1 solution

This is one of the most common problems we get asked, and it's also the one we are least equipped to answer, but you are most equipped to answer yourself.

Let me just explain what the error means: You have tried to use a variable, property, or a method return value but it contains null - which means that there is no instance of a class in the variable.
It's a bit like a pocket: you have a pocket in your shirt, which you use to hold a pen. If you reach into the pocket and find there isn't a pen there, you can't sign your name on a piece of paper - and you will get very funny looks if you try! The empty pocket is giving you a null value (no pen here!) so you can't do anything that you would normally do once you retrieved your pen. Why is it empty? That's the question - it may be that you forgot to pick up your pen when you left the house this morning, or possibly you left the pen in the pocket of yesterdays shirt when you took it off last night.

We can't tell, because we weren't there, and even more importantly, we can't even see your shirt, much less what is in the pocket!

Back to computers, and you have done the same thing, somehow - and we can't see your code, much less run it and find out what contains null when it shouldn't.
But you can - and Visual Studio will help you here. Run your program in the debugger and when it fails, VS will show you the line it found the problem on. You can then start looking at the various parts of it to see what value is null and start looking back through your code to find out why. So put a breakpoint at the beginning of the method containing the error line, and run your program from the start again. This time, VS will stop before the error, and let you examine what is going on by stepping through the code looking at your values.

But we can't do that - we don't have your code, we don't know how to use it if we did have it, we don't have your data. So try it - and see how much information you can find out!
 
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Comments
MRHals Gospodin 5-Jan-20 7:40am    
Thank you finaly i gott it to work VS debug help me out its was one thing to do like this: Destroy(this);
DestroyObject(this);
OriginalGriff 5-Jan-20 7:50am    
You're welcome!

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