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Comments by Madhan Mohan Reddy P (Top 12 by date)
Madhan Mohan Reddy P
4-Jul-14 4:44am
View
Hi,
If you don't mind, One more question.
I have got Arc centre, radius, start point and end point.
With this, I need to collect all the points on the arc. Is there a way ? Am I clear in my question ?
Madhan Mohan Reddy P
3-Jul-14 23:30pm
View
Hey,
Its working.
Thanks a lot.
Madhan Mohan Reddy P
18-Jun-14 2:52am
View
Hi I forgot to mention in my question that my .tlb file is also not getting generated . Now I modified the question. Sorry.
Madhan Mohan Reddy P
18-Jun-14 2:48am
View
Hi,
Could you tell me how to do that ? Is that compiler integrated with Qt ?
Or in the .pro settings we can give any post build event ?
Madhan Mohan Reddy P
9-Jun-14 5:03am
View
Thank you :)
Madhan Mohan Reddy P
9-Jun-14 4:44am
View
:) Its ok man. I am changing my approach to apply phong shading. Hope it works. Thank you very much for responding. BTW I have seen your profile today. mind blowing :).Hope I see you soon with another stupid doubt. Have a nice day. bye
Madhan Mohan Reddy P
9-Jun-14 4:36am
View
yes, exactly
Madhan Mohan Reddy P
9-Jun-14 3:55am
View
It is coming in the function CheckError(GLint CompileStatus, GLuint Shader).
After calling the gl function glGetShaderInfoLog.
the "pInfoLog" variable contains the error info.
ERROR: 0:05: '<' : syntax error syntax error\n\n for fragment shader
ERROR: 0:19: '<' : syntax error syntax error\n\n for vertex shader
Madhan Mohan Reddy P
9-Jun-14 1:47am
View
Hi MacCutchan,
Nothing is happening if I comment that line. Same error is coming.
I gave my entire code block.
Madhan Mohan Reddy P
6-Jun-14 6:35am
View
Hi MacCutchan,
Thanks for responding.
The error it is referring to shaders code.
It is referring to the last line of my shaders.
Actually in that line nothing is there. suppose my main() function ends in the line 35 with '}' it is showing error in the 36th line
Madhan Mohan Reddy P
6-Jun-14 4:11am
View
HiDid u get the solution for this ?
Madhan Mohan Reddy P
15-Apr-13 7:38am
View
Hey , I am getting infinite lines for my coordinate system.. can anybody tell me why ?
code snippet
double[] m = new double[16];
gl.GetDoublev(gl.MODELVIEW_MATRIX, m);
gl.LoadIdentity();
gl.PushMatrix();
gl.Translated(CurrentViewPortData.clipX - dd * 0.8, CurrentViewPortData.clipY - dd * 0.8, CurrentViewPortData.sphereRadius * 49.0);
gl.MultMatrixd(m);
gl.LineWidth(2.000000f);
gl.MatrixMode(gl.MODELVIEW);
gl.Begin(gl.LINES);
{
gl.Color3f(1.000000f, 0.000000f, 0.000000f);
gl.Vertex3d(0, 0, 0);
gl.Vertex3d(1, 0, 0);
gl.Color3f(0.000000f, 1.000000f, 0.000000f);
gl.Vertex3d(0, 0, 0);
gl.Vertex3d(0, 1, 0);
gl.Color3f(0.000000f, 0.000000f, 1.000000f);
gl.Vertex3d(0, 0, 0);
gl.Vertex3d(0, 0, 1);
}
gl.End();
gl.PopMatrix();
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