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Comments by abfl (Top 2 by date)

abfl 21-Aug-12 6:46am View    
Thx, but I've read this tutorial for about 10 times now and it doesn't help me.
When I use e.g. (0, 0), (0.5, 0.5), (0.5, 0) for the TextureCoordinates it shows me exactly the same Image like (0, 0), (1, 1), (1, 0) with this coordinates.
And if I set the ViewboxUnits to Absolute, coordinates like this (0, 0), (0, 100), (100, 100) show me the same Image like coordinates like this (0, 0), (0, 1), (1, 1)... I don't understand why it doesn't work like in the Tutorial...!?
abfl 20-Aug-12 20:06pm View    
well the problem is, the image is not displayed correctly. it always shows the full image, no matter what points I use for TextureCoordinates. And I want to select a special triangle on my image for every triangleModel... thats why i use "ViewboxUnits = BrushMappingMode.Absolute"... but somehow this doesnt work. And if i set ViewboxUNits to AccordingToBoundingBox and use Points like (0, 0.5) it doesnt work either. It always shows the full image on my triangleModel and not only a part of it...