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Comments by AbnormalCreations (Top 2 by date)

AbnormalCreations 4-Jan-11 13:53pm View    
Thank you for your reply.
As a demo game, produced by the engine I was hoping to be able to make either a simple platform game showing the functionality or something as simple as Asteroids, so yes in this case a quad tree would be appropriate, thank you for the advice.
I considered using other methods for storing and displaying objects such as arrays and such, for a possible tile based game engine, but was recommended by my tutor that marking wise if i go with a tree structure such as a BSP tree, i would get greater marks etc
AbnormalCreations 4-Jan-11 13:46pm View    
Thank you for the answer, however im not so much as asking for the coding answers, more of a nudge in the right direction.