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Comments by Balaji_mcr (Top 7 by date)
Balaji_mcr
28-Jun-13 10:27am
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Actually my application is taking too much of time due to 60 fps. I tried to control this CPU usage by putting the application to sleep for few ms in OnIdle(). then it worked. But i don't know which process is taking too much time even for a simple model rendering process.
Balaji_mcr
27-Jun-13 9:04am
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Thank you @Santhosh G_ your intuition is correct. It takes 50% of my processor usage for this driver itself. But why it is not taking 50% in some other PC's of same config?
I've also tried to load using some other library functions like GLFW & GLEW it took only 12-20% of CPU usage. But when loading Rotation Function's it takes 50% of CPU Usage in my pc. But not in others PC.
Balaji_mcr
21-Jun-13 1:53am
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Thank you for your suggestion @jack.
I'm working on it...
Balaji_mcr
20-Jun-13 1:33am
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Thank you for your update@jack
i've used glReadPixels() to read this rotated image as a buffer & i exported it. But it takes too much time....
Balaji_mcr
19-Jun-13 2:11am
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Thank you for your reply @jack
I've tried rendering an Image by making it as a texture to a Quad & i am also able to rotate this image(Quad). But i want to save this rotated image. is it possible? can u refer any link regarding this process?
Balaji_mcr
25-May-13 7:37am
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I've converted this project into Visual Studio Cpp File by using CMAKE. Now i can able to access the correct information.
Balaji_mcr
16-May-13 1:03am
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Thank you @Santhosh G & CPallini for your kind suggestion. i've tried to use SetStretchBltMode(whdc,HALFTONE ); Halftone mode for large size images. i can get improved image quality on this.
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