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Comments by Konstantin Simutin (Top 1 by date)
Konstantin Simutin
15-Nov-23 11:44am
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Hello @Gerry Schmitz. I foundyour post seeking solution for the same problem. Actually, what I found so far is that "Direct3D 11 does not provide functions for creating resources from 3D models. Instead, you have to write code that reads the 3D model file and creates vertex and index buffers that represent the 3D model and any resources that the model requires—for example, textures or shaders.". This is a quote from MS Article (https://learn.microsoft.com/en-us/visualstudio/designers/using-3-d-assets-in-your-game-or-app?view=vs-2022#use-3d-models). The only positive reference I found is that one: https://www.codeproject.com/Articles/3144/SharpGL-a-C-OpenGL-class-library. It is called "SharpGL", - MS VS Addon library for .Net and WPF applications. Thius one has "Serializer", which claimed to be able to convert OBJ to XAML. Pity thing is that this one is poorly documented. Now I'm trying to understand how to use that serializer