Click here to Skip to main content
15,901,205 members

Comments by Abu Bakar 2022 (Top 4 by date)

Abu Bakar 2022 15-Jan-22 4:32am View    
yes, I can move it in opposite direction but when it reaches left/right boundary or up/down boundary it stucks and Player-1 catch it
Abu Bakar 2022 14-Jan-22 13:57pm View    
Thank you for telling me about optimization, my teacher didn't told us about this
but my problem is I want to know logic to always keep Player-2 (CPU-Player) away from Player-1 (Controlable player). I will try to add pictures in question, to make my problem prominent
Abu Bakar 2022 14-Jan-22 13:52pm View    
I havn't share all of code on the CP, I cant use simple methods bcz there are three sub classes derived from Player class and these three classes are also derived from a class Hunter
I know there is a problem in my logic, I want if anyone can guide me how can I achieve my goal
Abu Bakar 2022 14-Jan-22 6:33am View    
no, there is no threading problem, every thing is working fine i.e both players can move at same time, I can detect collision etc
I only want logic to always run CPU-player(Player-2) away from Controlable player (Player-1)