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Comments by Member 15127345 (Top 9 by date)

Member 15127345 11-Jan-22 13:04pm View    
Appreciate your help! I've updated my question regarding this problem
Member 15127345 2-Jan-22 18:00pm View    
Ok, I've solved it! Thank you Luc for your help! I really appreciate it! I provided solution down below
Member 15127345 2-Jan-22 17:47pm View    
Thank you so much for helping me out! Sadly, my issue isn't there. Updated my question once again, the issue is in second constructor
Member 15127345 2-Jan-22 16:36pm View    
Thank you for your help! img variable is fine. I say that, because when I hardcode resourceId variable (basically set resourceId to 2131165330) right before bmp, my texture loads correctly. I've updated my question and provided also Stage class, maybe there lies my problem. Thanks for the tips
Member 15127345 2-Jan-22 15:41pm View    
Thank you for your help! I've checked and bmp returns a null value caused by resourceId being 0. Updated my question showing how resourceId has been set. I still can't figure out why resourceId is 0