15,898,035 members
Sign in
Sign in
Email
Password
Forgot your password?
Sign in with
home
articles
Browse Topics
>
Latest Articles
Top Articles
Posting/Update Guidelines
Article Help Forum
Submit an article or tip
Import GitHub Project
Import your Blog
quick answers
Q&A
Ask a Question
View Unanswered Questions
View All Questions
View C# questions
View C++ questions
View Javascript questions
View Visual Basic questions
View Python questions
discussions
forums
CodeProject.AI Server
All Message Boards...
Application Lifecycle
>
Running a Business
Sales / Marketing
Collaboration / Beta Testing
Work Issues
Design and Architecture
Artificial Intelligence
ASP.NET
JavaScript
Internet of Things
C / C++ / MFC
>
ATL / WTL / STL
Managed C++/CLI
C#
Free Tools
Objective-C and Swift
Database
Hardware & Devices
>
System Admin
Hosting and Servers
Java
Linux Programming
Python
.NET (Core and Framework)
Android
iOS
Mobile
WPF
Visual Basic
Web Development
Site Bugs / Suggestions
Spam and Abuse Watch
features
features
Competitions
News
The Insider Newsletter
The Daily Build Newsletter
Newsletter archive
Surveys
CodeProject Stuff
community
lounge
Who's Who
Most Valuable Professionals
The Lounge
The CodeProject Blog
Where I Am: Member Photos
The Insider News
The Weird & The Wonderful
help
?
What is 'CodeProject'?
General FAQ
Ask a Question
Bugs and Suggestions
Article Help Forum
About Us
Search within:
Articles
Quick Answers
Messages
Comments by Chill Naga (Top 6 by date)
Chill Naga
17-May-17 12:25pm
View
Might do!
Hoping someone can figure out my problem so I can export my thing and get feedback on it.
None too pleased about the anonymous dude running around 1-starring things. Seems unproductive.
Chill Naga
17-May-17 12:07pm
View
Hello!
Original - started a new project in Unity 4.6.9F1, filled a script with states and made it reactive to buttons to go between states. Entirely hand-written.
Chill Naga
17-May-17 10:42am
View
OH MY GOD THANK YOU.
I forgot to drag the top left Text element into the game (script) portion on the right.
It now reacts to my buttons and changes states accordingly, so I can finish testing and polishing.
Thank you!
Chill Naga
17-May-17 10:33am
View
I'm sorry, not sure what you mean setting it in the designer. You mean the main Unity window? I do think that's what I've forgotten how to do >.<. One screenshot involves my highlighting a "text" element that shows I copied game.cs - or the script with the text strings in it - into a place that accepted it.
Chill Naga
17-May-17 10:28am
View
Line 81 is the first "text.text" instance - the one you can see in my code snippet up above. In the bottom left of Unity proper, I don't see a red warning for that, I see a an olive colored notification because I accidentally called one of my state "light" and it simply tells me there is a function with that name.
Chill Naga
10-May-17 7:49am
View
Thank you, the Unexpected Symbol errors are gone with what you've suggested!
All that is left is to define the other states, which should go better !
I appreciate the time taken.
Show More