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Comments by Chill Naga (Top 6 by date)

Chill Naga 17-May-17 12:25pm View    
Might do!
Hoping someone can figure out my problem so I can export my thing and get feedback on it.
None too pleased about the anonymous dude running around 1-starring things. Seems unproductive.
Chill Naga 17-May-17 12:07pm View    
Hello!

Original - started a new project in Unity 4.6.9F1, filled a script with states and made it reactive to buttons to go between states. Entirely hand-written.
Chill Naga 17-May-17 10:42am View    
OH MY GOD THANK YOU.
I forgot to drag the top left Text element into the game (script) portion on the right.
It now reacts to my buttons and changes states accordingly, so I can finish testing and polishing.

Thank you!
Chill Naga 17-May-17 10:33am View    
I'm sorry, not sure what you mean setting it in the designer. You mean the main Unity window? I do think that's what I've forgotten how to do >.<. One screenshot involves my highlighting a "text" element that shows I copied game.cs - or the script with the text strings in it - into a place that accepted it.
Chill Naga 17-May-17 10:28am View    
Line 81 is the first "text.text" instance - the one you can see in my code snippet up above. In the bottom left of Unity proper, I don't see a red warning for that, I see a an olive colored notification because I accidentally called one of my state "light" and it simply tells me there is a function with that name.