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Messages
Comments by Alcamech (Top 11 by date)
Alcamech
24-Oct-15 9:59am
View
Okay, thanks for the advice.
Alcamech
24-Oct-15 9:59am
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Okay thanks, I really appreciate you sharing your knowledge and informing me how to go about solving this problem.
Alcamech
23-Oct-15 18:54pm
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I understand that. Why do you think the solver works for some puzzles but not others? I mean the program works for the first two 9x9 sudoku's but not not the other too.
Alcamech
23-Oct-15 17:37pm
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Yes I believe so. I know it isn't exactly what you want but from my knowledge of android studio ( and it isn't much ) that is how I would approach the issue.
Alcamech
23-Oct-15 17:35pm
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It is and it isnt. But when you begin scrolling you will be touching the screen therefore the message "scroller" will appear having the same effect.
Alcamech
23-Oct-15 17:28pm
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I honestly think your best bet would probably be to make the message appear when the screen is touched ( when you go to scroll ). I myself am quite unsure how to implement a .OnScrollLister as I do not have that much experience with android studio itself.
Alcamech
23-Oct-15 17:20pm
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Yes that clarifies a lot thanks. Have you tried implementing a .OnScrollListener ?
Alcamech
23-Oct-15 17:11pm
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The SIZE variable is a constant (9) and it comes from my .h file which I provided.
And if that was the case wouldn't it return the error on every puzzle I try to solve and not just some of them ?
Alcamech
23-Oct-15 17:03pm
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Could you please put the code in a code block to make it easier to read. I am having trouble understanding what exactly is your problem. Are you trying to make it so the text that is displayed stays on the screen while you scroll ?
Alcamech
23-Oct-15 16:44pm
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I added a comment "//where the debugger returns the error . The CheckRow function is the "first check method" I am referring to. I'm sorry for this not being such a good question. I thought inquiring about what in my code could possibly be generating the error in that section was a valid question, my apologies.
Alcamech
23-Oct-15 16:31pm
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I did point out the exact line. "When using a debugger ( with the puzzles that don't work ) the program stops at my first check method in my solve function and returns the error. " I honestly cannot understand what is problematic in my code.
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