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Messages
Comments by Coder1999 (Top 14 by date)
Coder1999
23-Sep-15 12:41pm
View
I've already added the speech synthesizer class to my project and i've set up the synthesizer.
Coder1999
26-Jul-15 7:24am
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I deleted the code because it didn't work. Also the code I had last time had loads of errors which when I fixed introduced new errors and it snowballed from there.
Coder1999
19-Jul-15 10:55am
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Wouldn't it be easier if i made a string for each song then list all the string variables into the musicplayer.ToString and then add a loop after that.
Coder1999
19-Jul-15 10:25am
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Ok. But then all the songs will play at the same time won't they?
Coder1999
19-Jul-15 9:38am
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What do you put where it says //start new
Coder1999
19-Jul-15 5:57am
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I'm doing it in c# not c++
Coder1999
19-Jul-15 5:55am
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Yeah I know but what I posted earlier is what I want to achieve.
Coder1999
19-Jul-15 5:53am
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I have seen that before but it didn't help.
Coder1999
18-Jul-15 15:35pm
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No. I want to use one engine1 to activate engine2 and deactivate engine1 vica versa.
Coder1999
18-Jul-15 13:13pm
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Because when I say "Stop Listening" the main engine will stop listening but there is a second engine listening for the command "Start Listening".
Coder1999
18-Jul-15 12:20pm
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All my local variables are fine and there are no problems when i checked the stack.
Coder1999
18-Jul-15 12:17pm
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OK.
Coder1999
18-Jul-15 12:17pm
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Deleted
ok.
Coder1999
18-Jul-15 11:55am
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It comes up with the break window and it doesn't have any other addition information that's why i'm asking on here.
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