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Comments by Member 11287295 (Top 12 by date)

Member 11287295 6-May-15 15:25pm View    
I do understand the nature of the problem, and that's what actually bugs me. I'm doing everything necessary to avoid intermediate drawcalls, everything handled inside the WM_PAINT uses a backbuffer. Do you see any errors in the actual implementation of the double buffering?
Also i'd like to mention i'm not working with images/bitmaps. Everything is drawn with gdi/gdi+, and in no place i'm actually issuing a "white" redraw that may possibly cause said flicker. I'm a bit lost here
Member 11287295 5-May-15 19:24pm View    
Deleted
I do understand the nature of the problem, and that's what actually bugs me. I'm doing everything necessary to avoid intermediate drawcalls, everything handled inside the WM_PAINT uses a backbuffer. Do you see any errors in the actual implementation of the double buffering?
Also i'd like to mention i'm not working with images/bitmaps. Everything is drawn with gdi/gdi+, and in no place i'm actually issuing a "white" redraw that may possibly cause said flicker. I'm a bit lost here
Member 11287295 5-May-15 18:55pm View    
Indeed I really screwd up something. I was including the header with brackets. Thanks anyway
Member 11287295 2-May-15 17:59pm View    
I don't think I really screw up anything, I just created a plain new empty project and selected DLL from the options, the .cpp file has really nothing inside except a single include statement where I try to include the only header created. It gives an intellisense error, which disappears after including stdafx.h. As I said, and i'm just trying to understand what's the reason behind this, since It never happened with other kind of projects
Member 11287295 28-Jan-15 8:04am View    
So I deleted the namespace and called the function with the "MyMathFuncs::Add" string. Obviously I still got nothing out of it and it's unclear to me how am I supposed to convert the undecorated void __stdcall b::c(float){}; function to :
?c@b@@AAGXM@Z