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Comments by Grey Whale (Top 5 by date)
Grey Whale
5-Jun-14 8:59am
View
Do you play games? Do you play games made with UDK or Unity?
If yes, do you play them with UDK or Unity installed or inside UDK or Unity Editor?
That's why. Because with this "another exe file" you don't have to run the game in UDK or Unity Editor. ;)
Grey Whale
5-Jun-14 8:32am
View
To put it very simple: Game engine (like UDK and Unity) is an exe file with all other stuff (assets, libraries etc.). There, you can build a project and what do you get? Another exe file! ;)
My question is: How to get this "another exe file"? ;)
Grey Whale
5-Jun-14 8:28am
View
Hm, that might be it. I will have to give it a deeper look because it looks interesting.
Grey Whale
5-Jun-14 8:09am
View
Well, ok, I forgot about DLLs. :P
But my idea is that, for example, I give the exe file for a designer, he puts objects on scene in the program, clicks BUILD, and gets the another exe file (without having to compile all again).
I thought about looking into UE4 source code (as it is available for relatively low price) but I considered it walking through a code jungle.
Grey Whale
5-Jun-14 7:57am
View
So it would require of me making a compiler?
So UDK or Unity is a compiler? So, let's say, I make a scene, I put objects on it, I put a camera, I click BUILD, and... what gets compiled then? Objects on scene?
I know that when I write the code, it must get compiled somehow (as I mentioned, I worked with game engines) but what when I just want to put some objects in the scene and all mechanics don't change? I have to recompile the code again?