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Messages
Comments by Member 10506844 (Top 9 by date)
Member 10506844
8-Jan-14 7:01am
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How would I directly check the user's input?
Member 10506844
8-Jan-14 6:58am
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I'm sorry for all the errors. I'm fourteen and trying to learn programming. When Ron Beyer said " There are a lot of problems here that could be solved by the building-blocks approach. Do a program that gets user input, then do one that switches on that input, then do one that prints the input." I'm not sure I understand what he means. I have a function for each feature in my game. Int Main calls the keystroke function which gets the first user input. Then the charpos_calculation takes that input and calls the printmap function that displays the change based on the user's input. I would like to know what I need to do instead of passing strings and switching on chars. What is the scheme I should be doing? How do I get user input, is this the right way?
Member 10506844
7-Jan-14 21:04pm
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Also it does not display my tabs for my braces.
Member 10506844
7-Jan-14 21:02pm
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I'm sorry that it didn't show my code as code, but it showed my words as code.
Member 10506844
7-Jan-14 17:57pm
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Sorry for my stupidity.
Member 10506844
7-Jan-14 17:35pm
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When I use the KeyStroke = _getch. I get this error. IntelliSense: a value of type "int (__cdecl *)()" cannot be assigned to an entity of type "char". What do I need to do to fix this.
Member 10506844
7-Jan-14 17:19pm
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Visual Studio points the error I displayed above to the above code. If that is not it, I don't know what it would be. How many lines of code can i paste into my question because I have 700.
Member 10506844
6-Jan-14 16:26pm
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What is the/WX option.
Member 10506844
6-Jan-14 14:32pm
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Is it possible for me to move it to a function, I'm just curious.
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