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Comments by Singender Holzkuebel (Top 6 by date)
Singender Holzkuebel
12-Dec-13 4:17am
View
Then you probably have to change your includes to something like:
#include <gl gl.h="">
#include <gl glut.h=""> //Or maybe just glut.h, depends on where your compiler searches for glut.
If stdafx.h can't be found, remove the include.
You should know how to manage your own includes...
Singender Holzkuebel
12-Dec-13 4:04am
View
What operating system are you working on?
Singender Holzkuebel
12-Dec-13 3:13am
View
I used the code from your original post.
Singender Holzkuebel
12-Dec-13 2:53am
View
Ok, I think i found the bug now.
Replace "glBegin(GL_POINT);" with "glBegin(GL_POINTS);". You are parsing the wrong "GL_POINT" argument, which should be "GL_POINTS".
See my new post for the working code.
Singender Holzkuebel
12-Nov-13 4:08am
View
Doesn't the Source Engine use Direct3D for its rendering?
Singender Holzkuebel
12-Nov-13 3:20am
View
OpenGL does not have such functionality, you have to write that stuff your self. What APIs / libraries are you using? We can help you better if you give us more details. ;)
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