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Comments by Singender Holzkuebel (Top 6 by date)

Singender Holzkuebel 12-Dec-13 4:17am View    
Then you probably have to change your includes to something like:
#include <gl gl.h="">
#include <gl glut.h=""> //Or maybe just glut.h, depends on where your compiler searches for glut.

If stdafx.h can't be found, remove the include.
You should know how to manage your own includes...
Singender Holzkuebel 12-Dec-13 4:04am View    
What operating system are you working on?
Singender Holzkuebel 12-Dec-13 3:13am View    
I used the code from your original post.
Singender Holzkuebel 12-Dec-13 2:53am View    
Ok, I think i found the bug now.
Replace "glBegin(GL_POINT);" with "glBegin(GL_POINTS);". You are parsing the wrong "GL_POINT" argument, which should be "GL_POINTS".

See my new post for the working code.
Singender Holzkuebel 12-Nov-13 4:08am View    
Doesn't the Source Engine use Direct3D for its rendering?