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GeneralRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
arnold_w9-Sep-20 12:28
arnold_w9-Sep-20 12:28 
GeneralRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
Randor 9-Sep-20 12:44
professional Randor 9-Sep-20 12:44 
AnswerRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
Joe Woodbury9-Sep-20 12:38
professionalJoe Woodbury9-Sep-20 12:38 
GeneralRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
arnold_w9-Sep-20 14:35
arnold_w9-Sep-20 14:35 
GeneralRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
Joe Woodbury9-Sep-20 15:14
professionalJoe Woodbury9-Sep-20 15:14 
GeneralRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
Stefan_Lang15-Sep-20 3:34
Stefan_Lang15-Sep-20 3:34 
AnswerRe: What's the closest thing to an anonymous struct/array I can achieve that compiles with GCC? Pin
arnold_w11-Sep-20 12:46
arnold_w11-Sep-20 12:46 
QuestionCWinThread for background processing Pin
Richard Andrew x645-Sep-20 10:13
professionalRichard Andrew x645-Sep-20 10:13 
I have a dilemma over whether I should create a User Interface thread or a Background thread to process my background operations.

The docs for the function SHGetFileInfo say that it should not be called from the application's main thread because it can lock up the UI.

So I will use a secondary thread. And I will post messages to the thread to prompt it to process stuff.

But should I use the UI thread version of AfxBeginThread because it includes a message pump, or should I use the background thread version and implement my own message pump?

I ask because I do not want the application to terminate when the secondary thread terminates. My understanding of the docs is that that could happen if I use a UI thread.

Thank you



The difficult we do right away...
...the impossible takes slightly longer.

AnswerRe: CWinThread for background processing Pin
Mircea Neacsu5-Sep-20 16:18
Mircea Neacsu5-Sep-20 16:18 
GeneralRe: CWinThread for background processing Pin
Richard Andrew x645-Sep-20 17:03
professionalRichard Andrew x645-Sep-20 17:03 
AnswerRe: CWinThread for background processing Pin
Randor 5-Sep-20 16:44
professional Randor 5-Sep-20 16:44 
GeneralRe: CWinThread for background processing Pin
Richard Andrew x645-Sep-20 17:01
professionalRichard Andrew x645-Sep-20 17:01 
GeneralRe: CWinThread for background processing Pin
Randor 5-Sep-20 17:29
professional Randor 5-Sep-20 17:29 
PraiseRe: CWinThread for background processing Pin
CPallini7-Sep-20 1:33
mveCPallini7-Sep-20 1:33 
QuestionGroup policy editor api Pin
Member 1487268130-Aug-20 23:13
Member 1487268130-Aug-20 23:13 
AnswerRe: Group policy editor api Pin
Richard MacCutchan31-Aug-20 1:27
mveRichard MacCutchan31-Aug-20 1:27 
QuestionRe: Group policy editor api Pin
Member 1487268131-Aug-20 17:08
Member 1487268131-Aug-20 17:08 
AnswerRe: Group policy editor api Pin
Richard MacCutchan31-Aug-20 20:57
mveRichard MacCutchan31-Aug-20 20:57 
GeneralRe: Group policy editor api Pin
Member 1487268131-Aug-20 21:33
Member 1487268131-Aug-20 21:33 
GeneralRe: Group policy editor api Pin
Richard MacCutchan31-Aug-20 21:40
mveRichard MacCutchan31-Aug-20 21:40 
AnswerRe: Group policy editor api Pin
Randor 1-Sep-20 23:24
professional Randor 1-Sep-20 23:24 
QuestionWindows XP Convert SystemDrive Variable e.g. %SystemDrive% - into equivelant C++ code Pin
jackngill30-Aug-20 12:01
jackngill30-Aug-20 12:01 
AnswerRe: Windows XP Convert SystemDrive Variable e.g. %SystemDrive% - into equivelant C++ code Pin
Mircea Neacsu30-Aug-20 16:47
Mircea Neacsu30-Aug-20 16:47 
GeneralRe: Windows XP Convert SystemDrive Variable e.g. %SystemDrive% - into equivelant C++ code Pin
jackngill30-Aug-20 22:26
jackngill30-Aug-20 22:26 
GeneralRe: Windows XP Convert SystemDrive Variable e.g. %SystemDrive% - into equivelant C++ code Pin
jackngill2-Sep-20 22:48
jackngill2-Sep-20 22:48 

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