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Questiongreat c++ website for learning Pin
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QuestionCreating Shortcuts on the run Pin
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QuestionMaking a DLL Pin
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GeneralRe: Making a DLL Pin
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GeneralRe: Making a DLL Pin
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GeneralRe: Making a DLL Pin
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QuestionDebugging Exception Pin
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QuestionProblem with DatePicker Pin
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GeneralRe: Problem with DatePicker Pin
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GeneralRe: Problem with DatePicker Pin
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GeneralRe: Problem with DatePicker Pin
David Crow6-Nov-07 2:38
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QuestionCAsyncSocket Prob Pin
TheInfernalCrow5-Nov-07 3:52
TheInfernalCrow5-Nov-07 3:52 
Hi,

I am Using VC++6.0. I created a little demo Proggy, that contains a Server and a Client Class, derived from CAsyncSocket and everything works fine so far.

But now I transferred the client class into another App and it doesn't work.

I have this kind of code:

<br />
CMyAsnycClient Client<br />
<br />
Client.Create();<br />
Client.Connect("127.0.0.1", 23);<br />


My Test Proggy Server Gets the
OnAccept(),
and calls
Server.Accept(AcceptedSocket);

Everything fine so far.

But now my Client should get
OnConnect()
and it doesn't, where it does in my Test Proggy. Where could be a difference, when I use the same class and the same pieces of code?

Greetings

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