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AnswerRe: how to make steganography in C++ Pin
leon de boer21-Jul-16 1:57
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Questionerror 2039 {dtor} is not element of ImyInterface - when does this happen? Pin
FriendOfAsherah20-Jul-16 20:23
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AnswerRe: error 2039 {dtor} is not element of ImyInterface - when does this happen? Pin
FriendOfAsherah20-Jul-16 22:54
FriendOfAsherah20-Jul-16 22:54 
Questionprotected access specifier Pin
kinderu19-Jul-16 4:52
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AnswerRe: protected access specifier Pin
Richard MacCutchan19-Jul-16 5:29
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GeneralRe: protected access specifier Pin
kinderu19-Jul-16 6:31
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GeneralRe: protected access specifier Pin
Richard MacCutchan19-Jul-16 7:02
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QuestionRe: protected access specifier Pin
David Crow19-Jul-16 17:39
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AnswerRe: protected access specifier Pin
kinderu20-Jul-16 0:05
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QuestionRe: protected access specifier Pin
David Crow20-Jul-16 2:53
David Crow20-Jul-16 2:53 
QuestionRe: protected access specifier Pin
Richard MacCutchan20-Jul-16 22:01
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AnswerRe: protected access specifier Pin
kinderu21-Jul-16 1:31
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GeneralRe: protected access specifier Pin
Richard MacCutchan21-Jul-16 1:36
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QuestionDebug COM DLL from ASP.Net Pin
Member 741142218-Jul-16 2:00
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QuestionInheritance classes Pin
kinderu16-Jul-16 20:32
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AnswerRe: Inheritance classes Pin
Daniel Pfeffer16-Jul-16 20:45
professionalDaniel Pfeffer16-Jul-16 20:45 
AnswerRe: Inheritance classes Pin
Albin George18-Jul-16 1:14
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QuestionUnmanaged DLL used by C# WPF app not receiving WM_DEVICECHANGE Pin
Leif Simon Goodwin15-Jul-16 3:07
Leif Simon Goodwin15-Jul-16 3:07 
QuestionRe: Unmanaged DLL used by C# WPF app not receiving WM_DEVICECHANGE Pin
David Crow15-Jul-16 5:59
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AnswerRe: Unmanaged DLL used by C# WPF app not receiving WM_DEVICECHANGE Pin
Leif Simon Goodwin17-Jul-16 3:11
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AnswerSolved Pin
Leif Simon Goodwin17-Jul-16 20:42
Leif Simon Goodwin17-Jul-16 20:42 
QuestionDirectX 9 in code:blocks fails on initD3D Pin
Korowai14-Jul-16 9:10
Korowai14-Jul-16 9:10 
AnswerRe: DirectX 9 in code:blocks fails on initD3D Pin
leon de boer14-Jul-16 18:13
leon de boer14-Jul-16 18:13 
Start with the obvious the line that is supposed to make the screen grey is Render_frame
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(70, 70, 70), 1.0f, 0);

That function actually returns a result which isn't used in your code, so use the return and debug it
HRESULT result = d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(70, 70, 70), 1.0f, 0);

Now put a breakpoint on the line and check the result is D3D_OK.

It tells you in the directx9 help for the function

IDirect3DDevice9::Clear will fail if you:

Try to clear either the depth buffer or the stencil buffer of a render target that does not have an attached depth buffer.
Try to clear the stencil buffer when the depth buffer does not contain stencil data.

Creating a Depth Buffer (Direct3D 9) (Windows)[^]
It is noted in your initD3D function it doesn't seem to do that

It is noted in you setup these two lines you appear to be missing
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;

In vino veritas

GeneralRe: DirectX 9 in code:blocks fails on initD3D Pin
Korowai15-Jul-16 6:04
Korowai15-Jul-16 6:04 
GeneralRe: DirectX 9 in code:blocks fails on initD3D Pin
Korowai1-Aug-16 16:19
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