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I have a UI with text fields, I want them to be filled with the data from the access database. I want it to go in a order, so each time I run it, I want it to read the next column values and print it to the textfields.
Whats the way to do it?
UI, project is in C# .NET2005
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What have you tried that hasn't worked for you?
Why is common sense not common?
Never argue with an idiot. They will drag you down to their level where they are an expert.
Sometimes it takes a lot of work to be lazy
Individuality is fine, as long as we do it together - F. Burns
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Do you have this working yet?
"Real programmers just throw a bunch of 1s and 0s at the computer to see what sticks" - Pete O'Hanlon
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Hy,I have a bing problem. I am developing an application that refreshes itself very-very fast, this is why I am using manual double buffering for drawing(i.e a memory graphics). I want to develop my app at design-time,that is why I place a lot of controls on the form(they all have an Image that they want to display).
But I need to draw them all in one place(i.e Form.OnPaint()).
How can I completely remove paint messages sent to the controls, and still give feedback to the form, whenever a control receives a paint message?
I need something like this:
Control.Onpaint()
{
//tell the parent that it should ask me for my image and draw it
//validate my update region,sa I don't get paint messages until I am invalidated
}
If anyone can help me..thank you in advance, it's a big problem for me.
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make them invisible.
Greetings from Germany
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Well..this doesn't help me as i need to use the same double buffering at design-time and run-time. First, Visible is always true at design-time you can't set it to false. Second, if i don't draw all the controls in the same place, I can't toggle from Visible=true\false,as transparency for the control(this.BackColor) means what's under all the controls(i.e. the background). I wan't the controls to look at design-time like layers.
Again..I need the controls to do no painting at all..the form does everything in one place
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I have absolutely no idea what you are asking here. I have read this post multiple times, and cannot for the life of me figure out your problem. Do you think you could restate the problem another way, and additionally give a broad overview of what you are trying to accomplish? Thanks,
Sounds like somebody's got a case of the Mondays
-Jeff
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Please read my answer in the upper thread..I accidentally started 2 threads.Sorry
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This sounds like an absolute disaster. You want to add a layer where the controls paint event sends a message telling someone else to paint it ( which you can do just by handling the paint event BTW ), and you think this will make it faster ?
Christian Graus - Microsoft MVP - C++
"also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
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Sorry,I didn't give all the details. My controls are all image-based, but I wan't to also use them as sprites(I'm developing 2D games). I can't use the control's painting, because I will never get rid of flickering. Now..the form in it's onpaint already has access to all this control, so it's not hard to call child.GetImage() for example. That is what manual double buffering means..all painting is done in one place(form.onpaint)
I don't now how to stop the controls from using their default-painting.
Here is what I have at this moment for the control:
<br />
public class MyControl : Control<br />
{<br />
...<br />
private bool visible = true;<br />
<br />
public bool isValid;<br />
<br />
...<br />
public Image GetImage()
...<br />
protected override void OnPaintBackground(PaintEventArgs pevent)<br />
{<br />
}<br />
<br />
protected override void OnPaint(PaintEventArgs e)<br />
{<br />
isVisible = false;
Parent.Invalidate()
ValidateRect(this.Handlde) <br />
}<br />
Now..this is what the form should do:
<br />
public partial class TestForm : Form<br />
{<br />
...<br />
protected override void OnPaint(PaintEventArgs e)<br />
{ <br />
for (int i = Controls.Count - 1; i >= 0; i--)<br />
{<br />
if (Controls[i] is MyControl)<br />
{<br />
if (!((MyControl)Controls[i]).IsValid && ((MyControl)Controls[i]).GetImage() != null)<br />
{<br />
grafx.Graphics.DrawImageUnscaledAndClipped<br />
(((MyControl)Controls[i]).GetImage(),<br />
((MyControl)Controls[i]).ImageRect);<br />
((MyControl)Controls[i]).IsValid = true;
}<br />
}<br />
}<br />
grafx.Render(e.Graphics);
}<br />
Using this code..will invalidate the form continuously... blocking the form
What have I left out?
If I don't make MyControl derive from Control will not give me design-time support..but Control
implements IWin32Window so it get's messages fron the system..not the form.
Thanks very much for your patience..sorry I'm not very good at explaining
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ctoma2005 wrote: My controls are all image-based, but I wan't to also use them as sprites(I'm developing 2D games).
OK - moving controls around to represent the characters in your game is the point at which your design is broken. Fix this, and I'm sure you'll find everything works just fine. Even then tho, getting a good framerate without using DirectX is a challenge.
Christian Graus - Microsoft MVP - C++
"also I don't think "TranslateOneToTwoBillion OneHundredAndFortySevenMillion FourHundredAndEightyThreeThousand SixHundredAndFortySeven()" is a very good choice for a function name" - SpacixOne ( offering help to someone who really needed it ) ( spaces added for the benefit of people running at < 1280x1024 )
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Well..most of the time I don't move them around, I just alter the control's image.
I know that control's might not be the best choice..but if I take out the control's painting,it would just be a container for my images + it keeps track of all thoe mouse\keyboard events.
If I don't use controls,it's easy, but I might as well develop my games in..Notepad
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hi,
i have little problem about int.......like
int i=0;<br />
int j=1;<br />
int k=10;<br />
int l=100;
i want display the int value as
i=0000
j=0001
k=0010
l=0100
....
tell me any hint or solution
I AM WORKING ON "PLOTTER ROBOT"(FYP).
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Make a string and check the length and add the missin "0".
Greetings from Germany
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GOOD
I AM WORKING ON "PLOTTER ROBOT"(FYP).
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Use the formatting options in ToString():
j.ToString("000#");
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similar to "X4" there is also j.ToString("D4");
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Take your pick from the following (result == "0010" in all cases)...
int j = 10;
string result;
result = j.ToString().PadLeft(4, '0');
result = j.ToString("D4");
result = j.ToString("0000");
result = string.Format("{0:D4}", j);
result = string.Format("{0:0000}", j);
Sounds like somebody's got a case of the Mondays
-Jeff
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Skippums wrote: result = j.ToString().PadLeft(4, '0');
not very good for [-99,-1] tho.
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What, you don't think he intended to have "0-99" as one of his integer strings? Yes, but in an if statement, (0-99) == -99, so I think this is exactly what he was looking for!
Sounds like somebody's got a case of the Mondays
-Jeff
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Hi,
I have a xml file.I am trying to display the specific contends in a list box. for example::this is my xml contend.In the below items i want my list box to display only whatever is in "connection name".
connectionname>Anet
subnetmask>x.x.x.x
defaultgateway>x.x.x.x
dns1>x.x.x.x
dns2>x.x.x.x
dns3>x.x.x.x
dns4>
<con>
connectionname>BL
subnetmask>x.x.x.x
defaultgateway>x.x.x.x
dns1>x.x.x.x
dns2>x.x.x.x
dns3>x.x.x.x
dns4>
/con>
My code is displaying the full contend.
XmlTextReader textreadobj = new XmlTextReader(@"C:\Documents and Settings\j\My Documents\Visual Studio 2005\Projects\InternetApp\InternetApp\XMLFile1.xml");
textreadobj.Read();
while (textreadobj.Read())
{
lstProvider.Items.Add(textreadobj.ReadString());
}
So how can i make it display the items in connection name only.
Thanks in advance
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string sPattern = @"[^\p{Cc}\\r\\n\\a\\e\\b\\t][\S]*[\w\p{Po}\s-`\p{Sm}]*[^\p{Cc}\\r\\n\\a\\e\\b\\t]";
try
{
if (Regex.IsMatch(txtText.Text, sPattern, RegexOptions.Multiline | RegexOptions.IgnoreCase))
{
objMatch = Regex.Match(txtText.Text, sPattern, RegexOptions.ECMAScript | RegexOptions.Compiled
| RegexOptions.Multiline | RegexOptions.IgnoreCase);
if (objMatch.Success)
lblDone.Text = objMatch.Value;
}//end (if (Regex.IsMatch...)
}//end(try)
finally
{
sPattern = null;
}//end (finally)
input string is :-- \r\nloadplayer "playername=test_1"\r\n
output string should be :-- loadplayer "playername=test_1"
want to neglect all newline,tabs.. etc from the input string.
Now its doing fine, but also removing "r,n,a,e,b,t" from the starting of the input string.
Means, if the input string is:-- roadplayer "playername=test_1"\r\n
output becomes:-- oadplayer "playername=test_1"
it should be:-- roadplayer "playername=test_1"
so, tell me what i should do for better working.
Thxx...
Enjoy!!
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The 'escape characters' are all in the format '\x'.
\n is new line... etc.
'\\' in a string represents a '\', a single '\' will look like an escape character.
So you need to use: \n \r etc instead of \\n \\r.
I've never use Regex before but I assume this is right.
Hope it helps.
Matthew Butler
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