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The first program I ever got paid for was a version of Frogger coded on a 16K Spectrum, and published in Your Computer for the grand sum of £100. I was 14 at the time, and to my tiny mind that was a fortune. Bear in mind, that was 1983-4, where £100 went considerably further than today.
"If you don't fail at least 90 percent of the time, you're not aiming high enough."
Alan Kay.
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I started work in '83 and I earned about £60 a week, so yes, £100 was a nice little pile in those days - had I realised how much they paid, I'd have submitted mine.
And it would have looked bigger in pound notes, too - I always felt like I had more money when we had those.
Slogans aren't solutions.
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Me too. I had 2 games published "in the last millenium" on the Dragon computer. All assembler of course and I guess back then I was pretty happy with them. Compared with the sophistication of some of todays game graphics then they need to stay as history, although it was a lot of fun. As I am really crap at playing computer games I used to have to have special, internal only versions which allowed me to complete them.
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Private Dobbs wrote: As I am really crap at playing computer games I used to have to have special, internal only versions which allowed me to complete them.
Like it! I think that's the only way that I could ever win at most games, too.
Slogans aren't solutions.
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PeejayAdams wrote: games need to be a a lot more visually sophisticated these days
Not necessarily.
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True enough. Console games leave me cold but I can easily lose myself in something rather basic - give me 2048 over Call of Duty any day of the week.
Slogans aren't solutions.
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I cannot anymore. Totally fell for huge open world RPGs... can't even play Raptor or Wolfenstein 3D satisfyingly.
CALL APOGEE, SAY AARDWOLF
GCS d--- s-/++ a- C++++ U+++ P- L- E-- W++ N++ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t++ 5? X R++ tv-- b+ DI+++ D++ G e++>+++ h--- ++>+++ y+++* Weapons extension: ma- k++ F+2 X
If you think 'goto' is evil, try writing an Assembly program without JMP. -- TNCaver
"Go ahead, make my day"
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That was my beginning with the C64... and it seems that by second girl interested in it, so I may get back to help her out...
Skipper: We'll fix it.
Alex: Fix it? How you gonna fix this?
Skipper: Grit, spit and a whole lotta duct tape.
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At the moment I'm developing something in the finance field but got the idea from a game. It's a little C# pet project I'm busy with at home. I don't want to give my idea away here so I'm not going to elaborate, but finding C# quite fun... liking it more than Java.
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I just don't have the right imagination to design a good game.
And the world doesn't need another Solitaire or Flappy Bird simulation...
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Thinking to learn to create mobile games big money! Time to learn!!!
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