|
Making the compiler happy can sometimes be a game. You code compiles, level one. Tests without errors, level 2. Release to the code base and it doesn't break the build, level 3.
... Ship it and a customer likes it, level 22.
I'm retired. There's a nap for that...
- Harvey
|
|
|
|
|
What you are describing is you are 'playing a game' while programming. The poll generally means making a game for others to play.
|
|
|
|
|
Very True
___@sHubHa
|
|
|
|
|
In the 80's and early 90's, I ported a couple of games to the Apple IIgs (4th and Inches, Jack Nicklaus Golf). I also co-wrote a version of Boulder Dash for the Amiga. Although it was Amiga hardware, it was customized to go into an Arcade Machine. But alas, the machine didn't perform well enough for mass production.
I started programming on the Vic-20 and eventually ended up writing games and graphics engine for the C64, and finally onto the above mentioned machines. The work was so stressful that I eventually burned out and did other types of work. But just recently, I started getting back into the game dev thing as an Indie, just doing it for myself.
|
|
|
|
|
That's what got me into programming. But the job and sitting in front of a computer for so much time has burnt me out of it.
Jeremy Falcon
|
|
|
|
|
Jeremy Falcon wrote: That's what got me into programming.
Same with me. Game development has more fun than playing it.
But now, I am more into web applications.
Life is a computer program and everyone is the programmer of his own life.
|
|
|
|
|
Same here man.
Jeremy Falcon
|
|
|
|
|
I wrote two: Run for the Money, and Greedy.
If you think 'goto' is evil, try writing an Assembly program without JMP.
|
|
|
|
|
Back in the late 90's, I was maybe 16, I got my hands on a Tandy machine that had QBasic on it. I was also playing a bunch of MUDs at the time, so I decided to make my own Pokemon text-based game.
Fast-forward to 2015, I started developing in C# for a company. As an exercise, I wrote a console window version of Pac-Man. You can see the final (incomplete) version on my GitHub [^].
|
|
|
|
|
It was so long ago I just voted "no", but I made lots of simple games on my Ataris (400,800,1200) and saved them all to audio tape knowing that they would be safe from the ravages of time. Man I wish I had those tapes now.
|
|
|
|
|
I once wrote a simplistic car driving game on my Atari 400. Save it to tape. Copied the theme song of Knight Rider on the other track of the tape. Got to listen to the theme song when the game loaded...
|
|
|
|
|
As the final project in my 2nd year programming course in HS I wrote a Tetris clone in Turbo Pascal. Over the next summer I wrote a top scrolling shooter engine including some major wheel reinventing due to not really knowing OOP (who needs formal abstract base classes when you can roll your own with function pointers).
I never picked it back up after burning out on the engine coding due to a multitude of reasons. Knowing that TP and DOS Games were both dead end techs and I'd need to restart from scratch in Windows/C++ was a big part of it. Knowing the toxicity of the gaming industries labor practices in the US also drained my enthusiasm for going back. (eg Starting a game with 60h weeks as 'pre-crunch' "so we don't have to really crunch later in the life cycle" and then following a planned (but hidden from non-management) ramping to an 80h week of actual crunch anyway. Also celebrating a titles launch by sacking 90% of the devs/artists/etc because there isn't a new project at the right point to pick up an entire dev team combined with the geographic dispersal of studios generating a must move cross country every 2-3 years lifestyle.)
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, waging all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies.
-- Sarah Hoyt
|
|
|
|
|
But I seen the light! I am reformed! Never again will I succumb to programming those devil games!
(I've programmed two simple games, both as assignments for a course. So no, I'm not a real game programmer.)
If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack.
--Winston Churchill
|
|
|
|
|
I was a professional game programmer for a few years in the 80's and early 90's. That was the most stressful work I have ever done. After severely burning out, I left that scene and only recently have decided to give it a go as an indie game developer.
|
|
|
|
|
I made Mario like game during college for one of the subject but that was many many moons ago...
Zen and the art of software maintenance : rm -rf *
Maths is like love : a simple idea but it can get complicated.
|
|
|
|
|
Like most teenager, I learnt programming in hope of making my own game. My webbrowser used to park permanently at gamedev.net. But soon I learnt that game industry often have time-crunch without off-in-lieu and pay is lower than database programmer and skills required are much higher.
Anyway I made Nokia snake game in VB6 before. And a simple guessing game in spreadsheet scripting. Those days were the problem of distributing my games to friends as they do not wish to install VB6 runtime. Nowadays, with HTML5 and javascript, anyone with browser can access.
modified 17-Jan-17 1:15am.
|
|
|
|
|
Yep, that's what drove me to learn at around 14 years old. But I never got to actually work for a gaming company. I wanted to work for Blizzard since I can remember.
Truth is, I never got to work for any gaming company, in Brazil it's specially difficult to find any position related to gaming.
I did a few silly games myself, but as my skills increased, my time decreased. I ended up enslaved by enterprise development and never got the chance to actually build (or help) what drove me to this trade in the first place.
After over 18 years later, I would still do it if I had the chance. Work at a respectable studio. But again Brazil it's too rare (and now I have bills) and in US it's too hard to get a VISA and a job without past gaming experience.
To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson
Our heads are round so our thoughts can change direction - Francis Picabia
|
|
|
|
|
In my signature you can take a look at Wheels - it was my first published Android game - A one-man-show.
Not the best game I ever made, but my _first_ for Android
I am currently working on two titles which are growing and have occasional waiting times (while graphics are developed), which allows me to code two games at a time.
Engine work is great - I love it.
Honestly, when I was fourteen, I became a developer JUST BECAUSE I wanted to make games.
Unfortunately, Austria is the wrong country for Game Developers... no good companies here for that sector.
I did lots of games in the past 25 years but none made it to the market without a company to back up the financial side and of course because of me not being a professional artist and composer.
Now I stepped back, said goodbye to DirectX and Windows and am building up (slowly, beside my full-time-job) libraries and engine classes for Android.
|
|
|
|
|
Mike Barthold wrote: Honestly, when I was fourteen, I became a developer JUST BECAUSE I wanted to make games.Unfortunately, Austria is the wrong country for Game Developers... no good companies here for that sector.
I have the exact same story. Except I was 14 years old in "Brazil". Maybe when I have some more time I will do just what you're doing.
To alcohol! The cause of, and solution to, all of life's problems - Homer Simpson
Our heads are round so our thoughts can change direction - Francis Picabia
|
|
|
|
|
I have created a foosball game for android.
You can install it here: [^]
Hope you like it.
|
|
|
|
|
|
And the code is open source.
So, damned right, I'm coding daily in this game!
|
|
|
|
|
Given the difficulty level, the title could be Prince of Persia or Dark Souls.
DURA LEX, SED LEX
GCS d--- s-/++ a- C++++ U+++ P- L- E-- W++ N++ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t++ 5? X R++ tv-- b+ DI+++ D++ G e++>+++ h--- ++>+++ y+++* Weapons extension: ma- k++ F+2 X
If you think 'goto' is evil, try writing an Assembly program without JMP. -- TNCaver
When I was six, there were no ones and zeroes - only zeroes. And not all of them worked. -- Ravi Bhavnani
|
|
|
|
|
not sure about the open sourceness. feels like we're reverse engineering.
|
|
|
|
|
good one
|
|
|
|