This way can be used to pass parameters into unity webplayer
Get URL parameters and assign to Use_id->
<script type="text/javascript">
<!--
var u = new UnityObject2();
u.initPlugin(jQuery("#unityPlayer")[0], "Example.unity3d");
var GET = {};
var query = window.location.search.substring(1).split("&");
for (var i = 0, max = query.length; i < max; i++)
{
if (query[i] === "")
continue;
var param = query[i].split("=");
GET[decodeURIComponent(param[0])] = decodeURIComponent(param[1] || "");
}
</script>
Inside html page ->
function OnUnityReady()
{
u.getUnity().SendMessage("GameObject", "myTest", GET.Use_id);
}
Inside unity3D C# code ->
void Start()
{
Application.ExternalCall("OnUnityReady");
}
when you pass parameters into URL, pass like this :
www.mywebsite.com/abc.html?Use_id=xxxx
-->