class Settings { public static bool Exit { get; set; } public static int Count { get; set; } public static int DealersCount { get; set; } public static int Bet { get; set; } public static int RemainingChips { get; set; } public static string FirstCard { get; set; } public static string SecondCard { get; set; } public static int CardA { get; set; } public static int FirstCount { get; set; } public static int SecondCount { get; set; } public static int CardNo { get; set; } public static string CardData { get; set; } public static int Picture { get; set; } public static bool AceTrue { get; set; } public static bool TenTrue { get; set; } public static Action Act { get; set; } public static bool Bust { get; set; } public static bool Bust1 { get; set; } public static bool Bust2 { get; set; } public static bool DealerBust { get; set; } public static bool PlayerStand { get; set; } public static int FinalCount { get; set; } public static int Final1Count { get; set; } public static int Final2Count { get; set; } public static int DFinalCount { get; set; } public static int DFinal1Count { get; set; } public static int DFinal2Count { get; set; } public static int HitCount { get; set; } public static bool Hit { get; set; } public Settings() { DFinal1Count = 0; DFinal2Count = 0; Bust = false; Hit = true; Final1Count = 0; Final2Count = 0; Exit = false; Count = 0; DealersCount = 0; Bet = 0; FirstCard = ""; SecondCard = ""; FirstCount = 0; SecondCount = 0; CardNo = 0; CardData = ""; Picture = 0; AceTrue = false; TenTrue = false; Act = Action.deal; CardA = 0; Bust1 = false; Bust2 = false; DealerBust = false; PlayerStand = false; } }
var
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