private void simonButton_Click(object sender, EventArgs e) { if (m_game.Play == true) { Button btn = (Button)sender; int val = 4; switch (btn.Text) { case "simonButton1": val = 0; break; case "simonButton2": val = 1; break; case "simonButton3": val = 2; break; case "simonButton4": val = 3; break; } if (val == m_game.TheArray[m_game.Count]) { if (m_game.Count < m_game.Turn) { m_game.Count++; } else { m_game.Play = false; m_game.Turn++; simonButton1.Enabled = false; simonButton2.Enabled = false; simonButton3.Enabled = false; simonButton4.Enabled = false; m_game.Restart(); } } else { m_game.GameOver(); simonButton1.Enabled = false; simonButton2.Enabled = false; simonButton3.Enabled = false; simonButton4.Enabled = false; this.button1.Enabled = true;
var
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