device.Transform.World = Matrix.RotationY(0 - _ (Control.MousePosition.X / int3DSpeed))'rotate around Y device.Transform.World = Matrix.RotationX(0 - _ (Control.MousePosition.Y / int3DSpeed))'rotate around X
device.Transform.World = Matrix.RotationY(0 - _ (Control.MousePosition.X / int3DSpeed))'rotate around Y
device.Transform.World = Matrix.RotationX(0 - _ (Control.MousePosition.Y / int3DSpeed))'rotate around X
device.Transform.World
device.Transform.World = Matrix.Multiply(Matrix.RotationY(0 - (Control.MousePosition.X / int3DSpeed)), Matrix.RotationX(0 - (Control.MousePosition.Y / int3DSpeed)))
var
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